Strange, I don't remember creating objects for a while. I'll look through, but do you have any suggestions on how I can search for such objects? I have SGAs of older versions backed up, any way I can unpack those and do comparisons?
What is the path name limit? |
None of the solutions seemed to work. Wouldn't my desktop be on my C drive? Or do you mean in program files? Doesn't seem to work there either. |
Hi, I saw a couple posts about an error a lot of people were having. Seemed like no one was able to build their mod after the last patch. But didn't seem to find an explicit explanation or solution. Can someone walk me through what exactly went wrong and how to fix it?
Output when building mod:
Building mod1.mod...
C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe --operation ModBinaryBurn --root "C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\Users\000\Desktop\mod1\attrib\attrib.xml" --burn_path "C:\Users\000\Desktop\mod1\mod1 Intermediate Cache\Intermediate Files\attrib\attrib"
Error building mod1.mod: C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe failed with exit code -1. arguments --operation ModBinaryBurn --root "C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\Users\000\Desktop\mod1\attrib\attrib.xml" --burn_path "C:\Users\000\Desktop\mod1\mod1 Intermediate Cache\Intermediate Files\attrib\attrib"
Built mod1.mod.
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One workaround maybe is to have two different types of squads and make it a call in ability randomizing which of the two come out. |
Hm, doesn't seem like it actually stuns movement but disables weapons. But maybe you're on to something here about applying to entities instead of squad. |
I was able to do it for tanks, but not infantry. If I use a max_speed modifier for tanks it works just fine, they freeze and then are able to continue on their orders.
That being said, I have achieved the result I want for vehicles but not inf. I COULD just use the soldier stun critical but it is not the result I want, therefore I don't use it unless it's a last resort.
Max_speed doesn't work for inf because they don't use max speed, they use posture speed which only works on 3 integers. |
Hello,
I am trying to make an ability that will stun infantry, which I can do easily. However, after the infantry is stunned, it seems all its previous orders are cancelled. The action I used to stun the infantry was applying a -1 move enable modifier. I tried a max speed modifier, but that doesn't seem to work because inf work on posture speeds. Any tips on how I can make the inf freeze without cancelling its orders? |
We did try attack ground over a long time and it just seemed to work better than regular attacking. It's like regular attacking increases the scatter for some reason.
I know scatter angle and distance ratio is important, and I thought I adjusted those well enough and thought maybe it was just a problem of scale. But it felt like no matter how much I adjusted the values the outcome stayed the same.
I am trying to just redo some things to test, I don't know if it will help pinpoint the problem but hopefully I will get a desired outcome. |
Another question sorry. How does attack ground accuracy work? Somehow, the attack ground I set is extremely accurate, more accurate than the regular accuracy if I right clicked. Is that supposedly because of scatter? |
Yes, this was helpful. I did ask another friend about this before and was told more or less the same thing, but somehow I still couldn't seem to adjust things properly. So do all weapon types act the same way? Because I thought I set the scatter for a Leig 18 75mm really low but somehow the projectile just seems to fly SUPER far no matter how I adjust the values. What is the scale on the scatter values?
Thanks for the response! |