For some reason, whenever an aef building is destroyed, the game crashes. So I tried changing the IDs, but now the game crashes as soon as it loads right at the start of the actual game (if there are any AEF players). Is this related?
I've cloned the AEF base buildings so that I can fill them with my own attributes. Some of the things I've changed are: spawner, health (the actual HP and wreck entity which points to a cloned wrecked hq), combat (because for some reason it had an mg??)
I did some MORE testing. I made a completely new mod from scratch, cloned the aef 57mm AT gun, and tried building the mod. It doesn't work. What gives?
Ok so I found something. I went into the intermediate files cache and I checked which rgd's were created and which weren't. It seems to always stop at any sort of AT gun. For example, I noticed that my modified 57mm AT gun was not created in the intermediate cache folder. So I tried moving that out into a later folder I labeled z_notworking. The mod built fine up until it hit my modified 6pdr AT gun. So then, I tried copying a fresh cloned 57mm AT gun from the vanilla files. Even THAT rgd wasn't created. Anyone know why this is the case?