Like the riflemen having the ability to upgrade with 2xbars or 1xm1919 (two are just ridicules),
And you don't think two BARs are ridiculous? Let's just take a closer look at that. Keep in mind that the numbers here are maximums, and that Rifleman numbers are calculated with double-BAR upgrades (3x Garand, 2x BAR per squad). The numbers are taken from stat.coh2.hu:
DPS (vet 0, raw damage w/o rec. accuracy factors) | Rifleman Squad | Grenadier Squad |
close range | 38.30 | 24.88 |
close range w/ LMG | 52.38 | 26.32 |
long range | 9.20 | 9.64 |
long range w/ LMG | 15.52 | 14.42 |
So two BARs take away any advantage that the LMG 42 gave Grens on Riflemen. Okay, but what about actual numbers, that matter in the game (i.e. numbers with received accuracy factors)?
DPS (vet 0, raw damage w/ rec. accuracy factors) | Rifleman Squad | Grenadier Squad |
close range | 34.85 | 24.13 |
close range w/LMG | 47.67 | 25.53 |
long range | 8.37 | 9.35 |
long range w/LMG | 14.12 | 13.99 |
Hey, there's a difference. Does it change the story? Doesn't look like it. And that difference only grows bigger as the game goes on, because Riflemen suddenly get massive received accuracy bonuses and some weapon bonuses. That is not just "different roles, just L2P and move your Grens correctly!", that looks like massive overperformance.
So what some people in this thread said about the BAR simply isn't true: Riflemen with double BARs don't need to get close. They sure as hell should, but doing so just became a nice,. big, red cherry on top of the cake, because they already outdamage any other infantry squad at long range, except Obersoldaten and Riflemen with at least one M1919. Not to mention that the BAR behaves like an SMG ingame (all LMGs that can be fired on the move do, as do all assault rifles, there is basically no difference), so you don't really lose that much when using it like one compared to non-mobile LMGs.
Double weapon upgrades as a whole are entirely fucked up. Be it PzGren's double Panzerschreck, double BAR and M1919s, or anything else that can be slapped on infantry in pairs. They all need to go, and they all need to go now rather than later. And if you don't believe me, just take a look at the numbers above again, and do the math for vet3...
P.S.: While we're at it: Some people would now go on and say that the BAR costs the same as an LMG 42, and thus two of them should outperform it. Sure, but that is neither part of the problem (if you can pick up a second BAR that was dropped, nobody will complain), because I'm not calling for a nerf of the BAR. I should simply be made impossible to pick up a second one on an already upgraded squad, is all.
On top of that comes of course the American mortar. Why would you go for grenades and invest micro and ammo to use them, when you can simply outsource that job to a manpower investment?
What this actually means is, that USF now needs to spend less ammo on extras, and can go straight for the BAR-craze. Grenades are handled by the mortar which, while being less effective at wiping a careless enemy, means you're floating ammo like a Soviet without PPSH-upgrades.