Wow, I was hoping abilities would at least be grouped by some easy prefix to get them all in a few lines of code, so that even abilities added/edited by mods would be defined by them.
In any case thanks for the possible solution to this. I'll be re-reading this and ill look into trying it out. |
It's going to take me quite a while to understand all this, but if I'm reading this correctly, I would need to tag each individual ability to be unuseable in that area? What about abilities added with an overhaul mod lie Spearhead? |
I understand this requested feature is clearly not something that's very common, but I'm curious on how people felt about the concept of not just Infantry-Only areas on otherwise normal maps, but areas that represent an interior for a kind of smaller-scale tactical gameplay within a map.
I've only ever seen what looked like an open topped interior purposely designed that way in one single map, but the concept resonated with me as something that was missing from Company of Heroes in general.
Is the lack of ability to disable things like airstrikes and arty in such an area the reason why they're not as prevalent in maps as they ought to be? |
Appreciate the responses, and yeah SCAR is even harder to get into than normal mapmaking, it seems people have to discover possible commands by looking through the code. Already looked through one of the collected lists and nothing really stood out to me as doing what I intended.
And yeah I tried the base territory sector trick already, which only limits some larger off-map abilities, but without a captureable point no one has a reason to enter that area anyway. |
One more try, does ANYONE know how to either disable off-map abilities like artillery and air strikes on a particular territory? |
Could really use some help on this one, I'm sure it has to be possible. |
I'm looking for a way to disable the use of commander off-map abilities like artillery and airstrikes within a specific territory. I've designed it to basically be a transparent roofed deep bunker, and I don't want commander abilities to be useable on it, similar to an HQ zone, but I still need it to be capturable.
One way I figured it might be possible is by creating a region that mirrors the territory, then attaching some SCAR command to that region. But I have 0 experience when it comes to using SCAR on maps, does anyone have any idea what I could do to make it happen? |
I'm an advocate of free firing arty. If you have a map and coordinates, you should be able to put arty anywhere you damn well please. The significance of actually being able to fire on the HQ differs from both gamemode and any mods used, and I figured theres already a significant number of maps WITH this restriction already. |
There was an example of this kind of map on steam that I'm still looking for, and will post once I do, but I really liked the design because it had no "HQ Zones", the player bases were on a presumeably normal territory that was capturable.
I prefer this over the traditional design as it allows certain off-map abilities that are restricted in use in the HQ Zone.
So my question is how to actually get it to function this way, when saving the map requires that there be HQ zones? |