I'd be careful though with the crashed stuka objects. They have odd shot blocking and movement blocking areas.
Vcoh had such a better selection of objects to use...
Yeah, I noticed that the "stuka_debris" object blocks a really large field with only a few, small objects. Since that would look kind of stupid, I didn't use that one.
The front part of the Stuka has a rectangular shape as well (unlike the actual model), but I tried to solve that inconsistency by putting an Earth mound in that area (as if it was dug up by the crash), so it looks as if the infantry takes cover behind the mound rather than the actual wreck.
Ok, granted, it's a big odd that the "cover from the mound" disappears when the wreck is crushed, but I doubt that players would notice this much...
Here is how this looks like now:
(The Stuka fuselage and wings mimic the cover produced by the haystack and cart just south of the image, the crater relates to the ditch to the west and the tail section is in the same spot as the destroyed truck on the road on the other side).