This sounds like an Axis player just raging on Allies...
Every point is buff Axis and nerf Allies lol.
120 mm has been nerfed so hard, not many people use it that often. it costs more pop cap than any infantry as far as i know at 13. it's damage, RoF, and splash have all been nerfed in the past.
Goliath is the equivalent of a movable demo that costs 10 muni more. What else do you want?
Emplacements can be cheap but are quite easily counterable. Are you walking up to all 3 emplacements? Do you know how much each would cost if you just had 3 in one area? 400 mp mortar, 280 mp/30 fuel flak, 400 mp? 75 fuel AT gun. If you're sitting around for a player to build all of these just to walk into them... you're doing something wrong. Besides, you can just go cap the rest of the map.
AEC is currently OP and i'm sure there's a nerf coming to it soon
USF blobs are just like volks blobs. I'm completely sure why you didn't bring that one up.
OKW HQs... lol, one of the strongest things in the game with almost 2K hp pool. You must be building them on the front lines and getting owned.
ZiS AT capabilities is lower than 17 pounder and pak 40. Give me one of those and I'll trade you a ZiS. Lol, I'll trade it for 57mm vision or vehicle stun of the pak 40 anytime of day!
Panthers are fine. super low DPS. It's just their armor that makes them super strong as well as their speed. They already cost a lot to begin with.
Not every point. Plus Brits are the faction I play most.
Let me just clear up my most played factions:
1. UKF
2. Red Army
3. OKW
4. USF
5. Wehr
I know 120 has been nerfed, but now they just do a little less damage to double the area.
Goliath is a demo charge that isnt stealthed, and is one shot by everything. It is so slow too, democharges are placed as a mine and this is a tin foil box slowly rolling up to forces trying to blow them up. It rarely makes it there even when forces are distracted
British mortars can cover 2 points easily, and there are two of them which can brace and repair themselves as well as provide smoke cover. The forward hq is a forward retreat point allowing you to get weapons and reinforce which is fine, as it is squishy, but it buffs all nearby emplacements. The aa thing shouldnt even be called aa, it kills everything except the heaviest tanks and acts as antiair, anti infantry, and even antitank in most cases.
Good thing aec is being nerfed.
I did bring up volks blobs, they are not as bad as the blobs with superior grenades, base rifles, and can pick up superior anti infantry and get anti tank on top of it.
OKW has no brace and does not suppress enough. It does ok damage but the allies have so much indirect fire and arty they can non stop shell it to death. Im not an idiot, I build my hq in good spots. The katyusha and callipolie have so much range, as well as british mortars they can give you no respite to even begin repairing it, and then there goes 125 fuel for some base that is much worse than a bofors.
ZIS at is fine, especially since red army has conscripts which have heat seeking at grenades. It is the arty barrage that is insanely cheap that is the problem, with 120s, arty emplacements, B4s, katyushas, su76s. It is really not needed.
Panthers are only really weak to fireflies and jacksons though to be honest. Their at is among the best and the pinacle machine gun helps vs infantry while they tank bazooka shots.