@CK;
Good points, a 4man Maxim/Zis would be quite underperfoming with their current stats. So I am all for buffs to their stats, mobility etc but have their size reduced. |
UKF was designed around effective and smart use of emplacements and turtling gameplay, however relic nerfed emplacements into shit and made them useless. This is a great addition and a welcome change. Thumbs up.
Anyone calling it P2W needs to calm down and autodesalinate. |
So in otherwords the maxim itself is fine, and not only that, it also needs support from stronger cons/Penals as well?
No. |
DP |
Purchasable vet was such a massive nonsens that made the vanilla WM unattractive.
You have to earn it bitch! |
Wehraboo detected? Read the OP. Enjoy abusing the broken stuff?
Conclusion: maxim overuse is not a result of any overbuff, but the result of alternative options
So in otherwords the maxim is fine, and not only that it also needs support from stronger cons/Penals as well?
No. |
UKF was designed around effective and smart use of emplacement and turtling gameplay, however relic nerfed emplacement into shit and made them useless.
This is a great addition and a welcome change. Thumbs up.
Anyone calling it P2W needs to grow the fuck up. |
UKF was designed around effective and smart use of emplacement and turtling gameplay, however relic nerfed emplacement into shit and made them useless.
This is a great addition and a welcome change. Thumbs up.
Anyone calling it P2W needs to grow the fuck up. |
Their inf need the 2 additional model to be effective. Shocks/PTRS have a high reinforce cost so their additional models are justified. Cons are inaccurate so having more models can help them to stay in engagements a bit longer.
However their support tier does'n need this, as they are one of the best ones in game. PM41 has a low scatter value, often resulting in instagibs. The maxim/2shK are a whole balance issue themselves. Zis walls supporting IS2 are quite hard to get rid of as well.
So I think the crew size should be reduced to 4 and brought in line with the other 4 factions. That would be a positive step towards getting rid of cheese and frustrating gameplay. |
I remember the head of the balance team (BRAD) opposed buffing this HMG's incremental supression value as it would "turn into a mobile, A-Moving suppression platform". Lo and behold, his fears came true and became a nightmare for the community.
But then fanboys raged and asked for more buffs, and as usual relic submitted and vuffed it like the other HMGs which were lackluster.
Now getting 2-6 maxims is not too far fetched and pretty much kills any enthusiasm to play the OKW expansion pack. Some questions and idea. The second cheapest HMG in game is also the best one, winning games on its own without needing any support. |