1) Enable voice communications in 2v2 with random team mate. Surely this can't be difficult to implement and we can always have a mute button just one in case you get paired.with a salty partner
2) if you lose against an arranged team this should not.count against your 2v2 random rank.
What do you think?
1) Most CoH2 players have the IQ of a dead fish and lack the basic cognitive functions required to communicate properly. So that would be of no benefit unless you are playing with a teammate.
2)Neat idea, I like it. That said though, facing AT seems to occur less often than it used to be. And remember, losing even a small engagement at any stages of a match has devastating mental effect on the whole team.
The difference between allied light vehicles and OST is so huge that allied light vehicles are actually outperforming the PIV/Ostwind, from an economic perspective at least.
Something had to be done. But even after the buff a 222 won't kill a Stewart or its clone, and building 2 of them is just stupid as they will be stunned and destroyed.
looks like that light vehicles disadvanyage is the neccesity for OH to be balanced.
The gap is so big and this disadvantage is so huge that allied light vehicles are actually outperforming the PIV/Ostwind.
Something had to be done. But even after the buff a 222 can't kill a Stewart or its clone, and building 2 of them is just stupid as they will be stunned and destroyed.
HOWEVER, 2 new 222s wil rekt the T70, if successfully isolated. But as I've said earlier, the SU is abandoned by relic, so who cares