Here is a bit of an idea, with the changes to partisans you could merge them. Have one call in with both upgrades and then make one of the abilities different such as Urban Defense booby trap or a PMD Anti infantry mine from the community defense doctrine. Both of these abilities can be used behind enemy lines to harass the enemy.
I like the idea though, since it further strengthen the idea of back-line harassers. In addition, this won't make them complete OP cause they're literally 4-man weaker version of combat engineers (Partysans with 4 Mosins are no where good at combat effective, which in my opinion, you either have to upgrade them or have other utility like what you suggested). Also, I think other Infiltration Units should get some kind of similar utilities:
- Stormtroopers got their Medkits replace with "Booby Trap" (Similar to JLI and Ober, can be planted behind enemy lines)
- Infiltration Commandos could either get light AT mines (The one that US' Assault Engineers planted that can temporary immobilize tanks) or trip flare mines? Maybe...
- Fallschirmjager should get something as well, but I haven't come up with anything (JLI already had "Booby Trap" so Falls should have something else)... |
Actually, I find that they cover a lot of the brits' weaknesses really well. Garrison messing with you? No problem. Sneak a gammon bomb in. Mortar giving you trouble? Hold fire and hunt it down from camo, and even steal it afterwards. They're in some really good commanders too. Commandos are literally the only reason that brits don't absolutely have to build pits every single game.
Having problems with garrison due to the lack of counters (Smoke, non-doc flamers) does not justify the fact that you can use Infiltrating cheese. It's the faction design problems! (Both Brits and OKW have this problem... at least Brits get access to smoke through mortar pit, but OKW has literally none... Obers one doesn't count cause it's expensive as f*ck on a unit that also super expensive). And since it's faction design problem, it should be dealt with directly, not by giving them cheese then say we're done! That's just idiotic balance! |
I wonder why nobody complained about them. Might it be possible that almost nobody ever uses them, because they offer nothing of value to the faction they are a part of? Hmmm, what a mysterious riddle we have here… kappa
Probably because the design of Stormtroopers as Infiltration Units is actually balance and it's not a complete insta-nuke-your-support-weapon kind of unit: They infiltrate, they harass; if enemy don't relocate their support units, they will get wiped (Rather than Commandos and Fallschirmjagers where you don't even have time to relocate your support units... they just got god damn insta-wiped with nuke nades and extreme close-range DPS, which is just pure cheese!). My suggestions are to make them more balance similar to Stormtroopers, while adding the increase capping speed to highlight their role as infiltrators/supply-line disruptors, not nuking-your-sh*t-then-run kind of cheese.
P/s: Maybe just me, but if my suggestions actually work, I would want to see Stormtroopers' Medkits got replace with "Booby Traps" (Similar to JLI and Obers) to further highlight their disrupting role. |
Grwat idea William Christensen; would love to see this get implemented.
In case of implementing, it's all up to the modders/balance makers team, I have no power here... Maybe Mr.Smith can help it out, I don't know. I mean, if this get implemented before the GSC then it would be great! Just think about the number of random insta-nuking cheese got wipe off the game... But still, all up to them |
I did! Someone suggested me to create a dedicated thread just about my suggestions so yeah!... The other thread was asking how to change, mine is about a specific change. |
This thread is dedicated to suggestions on changing Infiltration Units
These suggestions will make Infiltration Units more of a harassing, disrupting-the-supply-line unit and if needed, support weapon harassers when upgraded, rather than in the live version where they're basically support-weapon killers due to the insane shock value they had when comes out (Close-range DPS + Powerful grenades). Here are the suggestions:
- All Infiltration units got their cost reduce to about 75% of their price right now (Basically a 25% off in price), except Wehrmacht' Stormtroopers and OKW's JLI (For example: Infiltration Commandos now cost 330 MP, Fallschirmjagers cost 330 MP, AT Partysans cost 200 MP, etc.)
- All Infiltration units now come out with their respective faction's bolt-action rifles (For example: Falls with 4 Kar98ks, Commandos with 4 Lee Enfields, JLI with 4 Kar98ks, Stormtroopers with 4 Kar98ks, AT Partysans with 4 Mosins, etc.)
- Axis Infiltration units now decap points 25% faster without restrictions while Allies Infiltration units now decap points 50% faster while out of combat. However, they'll lose this feature when upgunned, to further distinct the disrupting role and the harassing role.
(Suggested by ferwiner)
- All Infiltration units now have to buy their original weapons for a cost of some MU. For example:
+ Falls pay 100 MU for 4 FG42s.
+ Commandos pay 80 MU for 4 Stens.
+ Stormtroopers pay 100 MU for 4 StG44s (I take this upgrade as the standard for all other upgrades).
+ JLI pay 30 MU for 1 scoped G43 (If possible, I'm suggesting a package of 2 non-scoped G43 and 1 scoped G43 for 75 MU).
+ AT Partysans pay 60 MU for 1 Panzerschreck.
+ Partysans pay 80 MU for 4 PPShs.
- All Infiltration units' grenade start-off with a cool down
The reason why I don't include the Stormtroopers and JLI cause they don't have the same shock value as Commandos/Partysans/Fallschirmjagers:
- Stormtroopers come out with 4 Kar98k, which it's the target we are aiming at for other infiltration units as well.
- JLI only had that 1 scoped G43 being special, the rest are 3 Kar98k (Which is why I suggest a 30 MU upgrade for 1 scoped G43, or if we want to be more special, i'm suggesting a 75 MU package of 2 non-scoped G43 and 1 scoped G43)
- Stormtroopers and JLI already cost rather cheap compare to other ones: 340 MP and 300 MP, respectively. (If JLI get the 75 MU package, their cost will need to raise to 340 MP to prevent spamming). That's why I don't why to reduce their cost as well cause that'll make them way to easy to spam.
There you go! Those are my suggestions... What do ya think? |
Get real, 200mp for partisans?
Are you sure you want to spam 4-man squishy Partysan squads with bold-action rifles that required 80 MU to get their 4 PPShs back? Cause that's just straight up suicidal! (4-man Partysans with Mosins will be even weaker than Osttruppen, yet cost the same... are you sure you want to spam that?)
100MU for STG for a faction already short on munitions?
The cost of the StG package for Stormtroopers is literally the one on the live version right now. And to be honest, I think it's fine, consider the firepower it provides, that's why I take it as the standard.
Same with commandos?
Commandos' 4 Stens bring in the same amount of shock value compare to Stormtroopers' StG package (Except for closer range). That's why I think they should cost the same. This way, Commandos will behave similar to Stormtroopers on live version, which haven't got any complaints so far. |
Add in immediate cooldowns to the handheld nuclear bombs they call grenades and I think we're good to go.
Updated... and I present to you: The era of no-more-insta-nuke infiltration units |
Let this be a lesson to us all that the game is the final arbiter.
Indeed
However, it can still work, with the upgrade package being 30 MU. I just had quite a throughout thought about how to make this idea works for all infiltration units:
- All Infiltration units got their cost reduce to about 75% of their price right now, except Wehrmacht' Stormtroopers and OKW's JLI and Partysans (For example: Infiltration Commandos now cost 330 MP, Fallschirmjagers cost 330 MP, AT Partysans cost 200 MP, etc.)
- All Infiltration units now come out with their respective faction's bolt-action rifles (For example: Falls with 4 Kar98ks, Commandos with 4 Lee Enfields, JLI with 4 Kar98ks, Stormtroopers with 4 Kar98ks, AT Partysans with 4 Mosins, etc.)
- All Infiltration units now decap points 10% (or 15% like the Kubel if possible) faster (Maybe consider them losing this feature when upgraded, but it's up to modders/balance makers to think about).
- All Infiltration units now have to buy their original weapons for a cost of some MU. For example:
+ Falls pay 100 MU for 4 FG42s.
+ Commandos pay 80 MU for 4 Stens.
+ Stormtroopers pay 100 MU for 4 StG44s (I take this upgrade as the standard for all other upgrades).
+ JLI pay 30 MU for 1 scoped G43 (If possible, I'm suggesting a package of 2 non-scoped G43 and 1 scoped G43 for 75 MU).
+ AT Partysans pay 60 MU for 1 Panzerschreck.
- All Infiltration units' grenade start-off with a cool down
This way, Infiltration units will act more like harashers, supply-line disruptors and when needed, support-weapon harasher when upgraded, rather than straight-up support-weapon killers cause in this case, he'll have to spend MU + wait for quite a while before he can use them for assault. |
check in game
I'm pretty sure it's 1 Kar98K, 2 non-scoped G43s and 1 scoped G43... Can you upload a screenshot? (I'm no where near my computer for the next 24 hours so...)
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