2v2s are shit right now because of land mattress, volk blobs, calli, and emplacement cancer bullshit, oh also free rapid firing counter barrage, combined with shit maps like crossing in the woods, semosiky, and other shit 2v2 maps. Honestly if they just remove brace or remove bofors 2v2s or the game in general would be much better.
It still better than 3v3 and 4v4...
The land mattress and the calliope are needed to counter volks blobs, so I don't think those one are really sh*t. The things which are really bullsh*t and I can agree are the free counter battery (which will get nerf in the next patch) and emplacement-camping (I play Brits 2v2 and I must agree about the emplacements spam, I always go AEC since I like mobility)
You know, besides from screaming out the problems, you can try to figure out how to deal with them with things you have right now! We're all know that the game isn't in a good state as it use to be, so there is no need for another reporter.
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5) Land mattress. I don't think i need to explain further. This unit shouldn't even exist. It's not like brits don't have enough arty already. Everything about it is op, the cost, performance, no teching required, etc.
Unless you may not know but the land mattress can't actually destroyed moving blobs. It has a weird setup delay that every time you order it to fire, it will take about 3-5 seconds before it can begin its barrage... and you know that the thing is not very accurate (Sure the barrage landing range seems quite big compare to others but it shoot quite slow)
Even if Brits players use more than 1 land mattress, just remember that he would have spend like 700 mp and 80 fuels away, which delay the first Cromwell or Comet. This may only apply for 2v2, i'm not sure about larger team games though. |
Meh. I just leave vs Brits. I've tried, but I've literally not once had a fun game vs them. After all, its supposed to be entertaining and all.
Not all Brits players are the same, you know. Some are actually play without even heavily rely on emplacements at all. Your saying of immediately leave after seeing Brits actually kinda sad to some aggressive Brits players that just want to use the faction in a more competitive way.
Brits faction, i must admit, has many flaws which can lead to being exploited by many (Advance cancer emplacements spam). However, at the same time, they have some fun features that draw people's attention (Low in number but capable of putting up a tough fight against their enemies, good armours capable of standing toe-to-toe against some Axis armours) and some just want to use the faction fairly like other factions' play-styles (NO emplacements spam).
I mainly 2v2 as Brits and I know how tired the Axis players are when they first saw me, but i'm not like those emplacement-spamming, exploiter assh*les. I just want to have a good match where both sides just went from tired of seeing each others to see a rather fun game, one may lost but they know that was a fair win for the enemies.
Please don't abandoning us. We just want to be Brits and be fun to each others at the same time.
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I was expecting for an armour buff and probably a buff for the 'fart' smoke ability (Probably make it move a litle bit faster while farting would be nice) rather than a price decrease since it's a heavy tank after all.
The last time I ever used the Churchill was actually a miss-click in research. I really like the Churchill + Firefly combo but the Churchill just kinda meh right now. |
[UKF] Royal Air Force regiments
2CP: Designated command vehicles
2CP: Supply drops
(Drops 150 munitions or 75 fuels at the muni or fuel point respectively for the cost of 200 mp)
8CP: Air support operation (Cost: 200 muni)
(5 aircrafts will fly above the designated area: 2 will attack infantries, 2 will strafe armours and structure with rockets while 1 will either recon or drop smoke at friendly damaged armours or pinned friendly infantries)
12CP: Earthquake bomb (Cost: 225 muni)
(A grand slam bomb is dropped at a designated target (out of HQ territory) which basically the same to Stuka dive bomb but slightly higher penetration)
12CP: Air supremacy
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[UKF] Reserve Regiment
0CP - Home Guard Infantry (Cost : 240 manpower)
(A 5-men squad like Ostruppen but will received ROF bonus while in cover. Can throw sticky bombs which can temporary break tanks' tracks. Can build sandbags, no trenches. Also, can no longer build IS, the homeguard infantry will replaced the IS in the HQ)
2CP: Designated command vehicles
2CP: Supply drops
(Drops 150 munitions or 75 fuels at the muni or fuel point respectively for the cost of 200 mp)
5CP: For the King and Country!
(Basically the "Valiant Assault" but for Brits)
12CP: Earthquake bomb (Cost: 225 muni)
(A grand slam bomb is dropped at a designated target (out of HQ territory) which basically the same to Stuka dive bomb but slightly higher penetration) |
So you were the dude that posted the Brits are cancer post, right?
Ok, I voted other because I don't even use the Bofor at all, i always go AEC.
Eventhough i must agree that the Bofors are extremely annoying to counter as Ostheer, but I don't think it is all Brits' fault that they are a bad-designed faction, it's also because Ostheer has been left abandoned for too long. Brits lack mobile non-doc arty unit which for aggressive player, building the pit is just not really fun and worth the price. Seriously, I just want a normal mortar and AEC for early AT unit, no Bofor, no pit. (Yes I mainly play 2v2 as Brits, but i don't go cancer emplacements spam)
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?CP: I dun know wut to put here im sorry plz dont sue me.
Commandos? I think like most offensive Brits commander would usually very early-game-heavy so I think the infiltration commandos or just a normal crew repair would fit... yeah just use the crew repair to fit the commander theme
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Well, we have already faction, which totally can't into "turtle" and that makes serious problems sometimes, I mean USSSR. No defenses, no static positions, no defensive HMGs - only offensive gameplay. I don't see any real problems in making faction, which will have difficulties in offensive gameplay, but instead will have powerful defensive one. UKF really may be such faction, since they are priveleged to have emplacement-deffences.
But my problem here is - they not only priveleged to have powerful defenses, which may tear apart entire your army, but also they have powerful offensive units. Infantry squads are perfect infantry, specially with additional guns and UKF's tanks are very nice and good, so - they have no weakpoints in their design. Offensive gameplay - perfect, deffesnive - perfect, what balances all that then? High prices? Then they are not high enough.
Comet is not allie's Panther bro, it is Tiger himself, but with lower gun accuracy and damage. Just understand it - non-doctrinal spammable Tigers (mean you can make more than 1)... And Churchlis, destroyable only with PaK 43s or other heavy TDs, and Cromwells, which are cheap, but outperforming T-34-85 tanks and everything else... I wouldn't be against those units, really, but only if UKF don't have such powerful defenses. And I wouldn't have problems with "such powerful defenses" of UKF, if they don't have so cool offensive units. But, if it exist all together at once - I say no, that's ridiculous, that's faction without logic and inner mechanincs, just faction of everything at once. I don't understand then, why it is such big problem to give to USSR non-doc HMG bunkers and doctrinal BS-3 gun, if we already have accepted by community and creators faction, which combines powerful static defenses and offensive units of high quality without penalties at all!
Actually, they do have some penalties. Infantry Sections can be very good at offensive, which is true, I agree. However, just to reinforce them after an atack would immediately drain away my MP (I usually go like 2-3 5-men ISs so it bleed quite a lot) and if your ISs somehow meet ISGs spam, snipers spam or MGs spam, you are basically f*cked in terms of MP preservation.
I play Brits aggressively, I know how powerful they can be but that doesn't mean they are invincible or OP. You must understand that when you choose to play Brits aggressively, you basically throw away the benefits of those static emplacements, cause they will be an unnecessary investment (I only build 1 pit and it got like 10 kills only). You can't be both aggressive and offensive as Brits at the same time. The faction mechanics in the first place was and now still is to allow you to choose whether go aggressive or defensive, that why their units have both of this traits but you cannot take advantage of both:
_Be aggressive : MP bleed
_Be defensive : Stationary force, can't attack.
Don't see Brits exactly the same as other factions, it’s different, cause you have the option to choose and have to face the punishment if you don't follow your option correctly. Sure it seem unfair why other factions have to be aggressive only or offensive only, but that is their uniqueness.
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the mortar emplacement should have its auto fire range lowered to 80 meters. 115 meter is far too much coverage. maybe lower cost to 360 mp to compensate. the emplacement can still use its 115 meter barrage range to attack distance enemy.
Replace the mortar pit with normal mortar while allow the REs to built a unmanned pit which you can put 2 normal mortars in to create the mortar pit we all know. I think this way it will punish players that trying to go sim city while allow Brits to have a mobile indirect fire weapon like other factions. |