What are current commander picks for this coming patch and right now? Currently I have mech assault, Elite troops, lighting war.
What gamemode do you frequently play though? Different commnader sets work with different gamemodes. I can give you some small suggestions on 2v2 gamemode:
- Mechanized Assault/Lightning War: These two are great commander and since you have them both, equipped both: one good for urban maps and heavy vehicles play while the other one good with more open map and heavy infantry play. StuG E is pretty much the meta (But I don't really follow the "meta" so I'm not sure how awesone this unit is).
- Elite Troop: Well, this one is a little bit complicated because of the Tiger Ace. The commander provide good utilities for infantry play (Stun grenade, Stormtroopers, G43s) but then the Tiger Ace... It can be good but it locks basically all of your MP and fuel by the time it arrived. Many said you should use it as shock unit and don't worry too much if you lose it quick, but it's the damn Tiger Ace!... but then the resource-locking thing... If you don't have great preservation skill then maybe don't call in the Ace. However, this commander could work, just not as good as the others.
Some commanders I suggest you should take a look at:
- Osttruppen: This commander helps people that have a slight lower preservation skill since Osttruppen are more durable and less prone at getting wiped than Grenadiers. Open with 3 Osttruppen squads helps you form a good frontline and map control while also easy/faster at rushing out stronger units like flamer halftrack and Panzergrenadiers (Always go for Pgrens if you go Osttruppen cause they'll be the main power force while Osttruppen for holding the line). In addition, going Osttruppen minimize your MP bleed (only 16MP/model and they can stay much longer on the battlefield that Grens if position properly) so a highly recommended commander if you asked me.
- Festung Armour Doctrine: A commander straight-up available to you while also have good strength when compare to Storm Doctrine. However, it's basically more heavily centralize in anti-emplacement. This commander also has LeFH 18,a good anti-emplacement tool as always, sector arty to negate enemy trying to capture points (It can only target friendly territory but if you really need to hold that VP for few more seconds, use it!) and the Mortar halftrack. Basically this one give you 2 anti-emplacement tools while at the same time, give you a very powerful ability: Relief Infantry. This ability allows you to deal with massive losses on your side (Replace lost troops with Osttruppen), very useful against emplacement-spamming players.
- Jaeger Armour Doctrine: One of my two favorite commanders (The other one is Osttruppen) since these two promote a mobile defensive gameplay for Ostheer. While Osttruppen Doctrine allows you to have excessive MP for bunkers and limit MP bleed, this doctrine provide good anti-vehicle and reconnaissance utilities: You have Reagel AT mines and Elefant for late-game AT weaponry; you have both the Spotting Scope and the Reconnaissance Overflight, help maximize collecting information on enemy movements which in terms useful in set-up defenses. Then the Stuka Dive bomb is there for "lol" moments, I guess? (It could destroy lots of stuffs but for anti-armour missions, it pretty much not required).
If you have time for experimenting commanders, try the Encirclement Doctrine! It's quite hard to pull out a massive Close the Pocket in 2v2 but when you do, not even Advance Cancer Regiment can save the campy Brits!