And than i ask myself why in the hell german armor was nerfed and volks cant get schrecks now?
Because before the nerf, the Germans were basically the Allies now: The blobbing war machine with invincible tanks (OKW, mostly, Wehr still stayed the same over the years). You're literally seeing things from one perspective only, YOUR perspective, which limited your ability to question yourself: Did OKW blobs powerful before the patch? (Yes, cause no Allies tank would even dare to roll out!) Did German armours that powerful? (Yes, Allies TDs can't reliably take on German tanks despite flanks were made). They got justify, which balance achieved. You don't balance things out by constantly buffing them, or constantly nerfing things! It required both! And balance isn't what can be done one and done! It will always be a thing that needed to be executed from time to time. Axis got nerf, now it's time the Allies got justified (It's now under way in the WBP) and before you even started whining: "But that's not enough!"... GIVE IT TIME!! Modders are just people doing their jobs! They're not Gods! The things may looked not enough but who knows!? Wait for it to come out! Then after a week or two, you can return to your own whining activities, as usual!
One mistake as german...and u lose....as brit u can play them with a cup of tea...in both hands
That's how you supposed to play RTS game: With minimal errors occured! You don't play like sh*t then still managed to win miraculously! That's not how you strategizes. They'll got fixed soon, but until then, stop whining like a little kid! Take it from a literal Axis fanboy as I am (My signature, my playercard are literally an embodiment of a Wehr fanboy, yet I'm not complained all the time about them or the Allies! So you better be one yourself! Tired of seeing you whining every time I saw your posts!)
Another rare screen in a 1v1 match! The B-4! Even though I don't blob that much, this Soviet guy got a B-4 and to my surprise, he actually aimed at my StuG with normal barrage! RIP StuG...
Anyways, very interesting uses of For the Motherland! Not that much of the B-4 and the T-34 handling (It's quite poor from him, actually)
I'm impressed!... Like, I like what the USF player did... raiding my base twice in a row (The first time I thought he was just joking, didn't expected the second one). Probably that's how USF players should use Airborne: Paradrop right into enemy base sector, causing chaos! I won, eventually, but I like what he did.
Also, bonus: 70-kill Tiger Ace! Told ya I love the Ace! (The map is the Russian forest one, Byask...something... yeah, that one!)
Actually, now rethink about it, since the problem here is the resource penalties, not the Ace (The Ace is fine as a unit), maybe there's no need to replace it! Yeah, it'll behave like the Sturm Officer (Can't vet but still works fine). While the Sturm Officer gives buff to nearby squads, the Ace will already is a better Tiger from the get-go (Similar to the King so not OP). However, the penalties need to be removed in my opinion, make the Ace costs fuel as well, if needed (I think it cost 720MP and 260 fuels, according to stat.coh2.hu )
I undersand you...but i can't accept your arrugement. it like me with snipers, i just suck using thems, and maybe if snipers get buffed, i be better at using thems, but imagine then that unit in good hands.. would be to much powerfull.
Not all units, are made to be used with your playstyle.. bean is very cautius guy when using his units. im more a very agresive guy. so with my sniper, i go to far, and i get destroyed. yes ace tiger come late, but man... it is a damn good tank. just don't rush with him and support him! and take care of enemie mines
I never said that the Ace is not a good tank. I even compared it with the KT! (I once got an Ace to 70 kills in a 1v1 like hell, this unit is very powerful). No, again, the Ace's performance is completely fine! No questions about it. However, i'm talking about the penalty things, which no other units suffer from anymore. That penalty thing is just odd now, consider the KT, the unit you can call-in without any penalty but the Ace, share similar power, has to carry such burdens. And then, it's veteran status as well...
To be honest, I have been repeated myself over and over again... but i'm gonna do it one last time: The resource penalties. That's the one i'm targeting, NOT the Ace. The Ace is completely fine in terms of performance (Similar to KT, remember?) but the penalties!... The resource penalties, man!
Why should it be replaced with a KT? if you have to pay it with fuel, you can't have your medium tanks supporting you.
That sounds like a trade-off to me! A heavy tank or a group of medium tanks? I, and many others, choose the KT cause it would still keep the "Elite" theme, remove the penalties and veteran things (Also, consider the Ace has similar power to the King so yeah)
Don't tell me, that you have NEVER been in a position, where your inevitable loss could have been turned into a glorious victory, IF you had quick access to a single, cheap, very powerful tank. This, my kamerad, is where The tiger ACE fits in.
Oh, I have been there. Hope you don't get me wrong, but I love the faction and the Ace! Most of my victory in 1v1 are when I used Elite Troops. However, I'm kinda feel bad when calling in the Ace. Like, in some cases, it just seems so broken... Just put yourself in the enemy side, he think he already beat you, take away both fuels, knowing that you can't build any armours, but oh, well you look at that, Tiger Ace! And then it comes your side: You finally get a heavy tank, hoping that would help you deal with Allies' outnumbering troops but oh wait, that god damn penalties! But it's an Ace, but then the resources... Like, I don't know. Of course it won't be a thing in 1v1 since it's just you and you alone, but in 2v2+, there will be a moment your now-limited army have to fight 2+ armies at once, which doesn't sound as balance or "heroic" at all.
The commander is great even without the T.A. because the Stun grenades make Grenadiers viable.
Just focus on the Ace's game design problem, please. I had already stated: The commander is very good in 1v1 since you can finish the match way before the Ace even available (Or out of pop-cap). However, in 2v2+ where heavy tanks are needed in late game, the normal Tiger would be way more appealing since this one got a burden from the old, flawed "veteran call-ins" system. The Ace is against the game's core mechanic, so fixs are needed. Period.