Because that how they force us to go with M36, M8 pathfinder and Caliiop |
and again, it is 340 mp mortar with long deloy, depart time with 5 mens squad. Is that enough for this survive feature ?.
beside 340mp, the damage is same with normal mortar, range and firing arc is selling point. By the time it come, WEH mortar has counter barrage in vet 1. ISG with accuracy barrage is biggest 120mm enemies since flare was remove.
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Am I the only one who thinks it's still the best or maybe second best US commander? Would love to hear top player's opinions on this but the top 200 popularity ranking is definitely not representative of its strength.
as top 100 1v1/2v2 USF, Mechanized no longer good in 2v2. even 1v1 without a specific build like Rifle - wc51 -Rife - fast Lieu - call in Mechanized rifleman - 2 M20 to apply heavy presure - M5 stuart > close the game.
Cut down M4 76 RoF and M4 75 bulldozer upgrade is terrible, Mechanized based on P/P unit. Without those thing, they can complete with current combine (M4 HE + M36).
Yes, it could be the 2nd strongest commander but it also not easy as well.
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the point of OKW volk, They need a mainline stayed on frontline long enough to win Manpower fight. With sturmpios, MG 34, leig gun, LV... Volk just do their job well.
Just put your Ober vet 0 behind volk. Dont solo fight with vetted inf. |
this comet can deflect 2x faust, faust can't kill it even with 1 hp and that's pathetic. Its bouncing RNG is way too much I've never seen a tank bouncing lots of AT even on sides, rear, Faust or same level heavy class shots. This armor moves like a PUMA and can be spammed.
how about USF snare bounce in the crusial time ?. Fun fact: faust snare had a best pen value. |
[code][/code]as I remembered you cant Withdraw and Refit without leave crew outside, right ?. Because of that, I rater let my LV fight to late game than Refit them.... |
what do you expect from USF nature ?. Snowball, aggressive pushing with ambulance ?.
and again, why bring ambu and mortar to Path/M8 scott thread ?.
Another nerf ambu, mortar just for path-M8 build ? |
Not going to read the entire thread, but the only issue I've noticed with Paths is the exp/vet ratio. They don't give much exp per model, but they vet up incredibly quickly - I've seen vet 2 within a few minutes.
If they hit vet 2 early, which they often do, it's quite easy to snowball into a stronger build; and due to the vet 2 bonuses (RoF, RA, passive healing), they can maintain a large MP drain that can be tricky to get out of. Other than that, Paths are fine (although boring to play against/as).
Slow down Vet gain (or increase exp rewards), and they'll be pretty much inline with every other unit in the game.
path didn't have passive healing in vet 2.
to be fair, as long as you can break LOS and closing in/ forcus fire Path, you win the game. |
the one and only reason why JLI cant replace volks completely is because JLI are cp1, okw players can and will cease making volks and spam JLI as soon as cp1 is reached
hehe, but there are some stat that help OKW get 2-3 JLI on the field and clubing alies |
https://www.coh2.org/forum/46/coh2-balance
Only watched ML5 finals and grand finals, there it wasn't playing any great role. As far as I remeber USF only got picked two times, Mechanized and Airborne. Both games were lost for USF. Soviets were used on all other games for allied side and scored some wins.
during ML5 and another tournament, people mostly pick USF machanized and airbrone ( one is safe bet, another is sure win ). beside ban-pick commander rule, Final state would be Sov vs Axis.
Back to the topic. I prefer roll back Dozer remove. As least give Mechanized a good P/P solution that benifit late game. M4 76 HVAP RoF nerfed is enough to balance combo M4 Bull dozer + M4 76.
About WC51, I think give it a bigger call in ability radious when it get vet 3 or Major get stay inside it is also fine. |