So I'm bringing this back up since we've had more time with 1.2. What do people think of the Jackson now?
From my experience, the unit likely needs to be toned down against medium tanks a little more and possibly go to 560 health, which is in discussion behind the scenes. Yes that means it'd go back to getting 2-hitted by Jagdtigers and Elefants and require less to kill from non-160 sources.
Target Tables against mediums might be the answer, but Smith hates those due to the need to memorize damage against specific targets. I'm sure the team could use it though if I push hard enough and maybe if I got the chance to work on some UI-text that would help classify units in their descriptions.
Also I've compiled the notes here and on the main page:
Total Changes
-Cost from 350/125 to 400/145.
-Accuracy from 0.06/0.05/0.03 to 0.055/0.04/0.03.
-HVAP accuracy from 0.06/0.05/0.04 to 0.055/0.04/0.03.
-Penetration from 230/210/200.
-Health from 480 to 640.
-Penetration from 240/220/200 to 280/230/200.
my vote:
Jackson
-Cost from 350/125 to 380/135.
-Health from 480 to 560.
no changes on accuracy, penetration or range. jackson is designed to be a mobile but fragile tank buster, more than 560hp is a big change in his design.
my personal proposal to put more meat on the USF late game, is increase the pershing health form 800 to 960hp, more according with the rest of the heavies. the manpower cost can be increased a little to compensate the new life. form 600 to 630mp.