Now before all the Allied players say 'OP!!!!', I would just like to say that these are my thoughts, and based upon feedback, I am willing to change around the doctrine.
This doctrine is for the OKW, and it's the Wunderwaffe doctrine, it would be primarily be based around advanced weapondry for tanks and infantry as well as some aerial support.
1 CP - Forward Receivers
This is the same as the Overwatch commander's ability, it just boosts the radius of detection around Command Trucks.
3 CP - Infrared StG Package
Same as the Special Ops Commander, only given to Obers.
6 CP (Up for debate) - Infrared sights for Panther
Now historically, the Panther did have an Infrared sight, and if this were to be an upgrade, it would be around, 80 munitions. It removes the ability to have a MG42 on top. The sights work be allowing the Panther to have a small circle around it, a little further than it's range, and will be able detect units in the area.
10 CP - ME 262 strafe
Honestly if anything, Relic should put this in the game. The main reason being is that they already have the unit quotes for an ME 262 strafing run. Now it should be a very simple strafe. A jet comes over, strafes with 30mm cannons, damaging/destroying light vehicles and killing/surpressing infantry. Should cost around 200 munitions. Also can not be called inside enemy base sectors.
12 CP - V1 rocket?
Now this would work similarly to the Ostheer's railway gun, where there a huge explosion and destroys everything in a certain area. Also can not be used inside an enemy's base. Now it would be 250 munitions and pratically be the same as Coh1's V1 rocket.
Give me your thoughts on this and I am planning to do one for USF possibly.
Profile of Roy_Mustang
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Steam: 76561198127596008
Residence: United States
Nationality: United States
Timezone: America/Los_Angeles
Game Name: Six minus one
Steam: 76561198127596008
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