Yes, they are brilliant. Only 180 manpower if memory serves..
Just thinking about all the above it strikes me that there isn't really much wrong with Tommy ( barring Vet3 bug etc) that couldn't be fixed with easy access to smoke.
The British Army is obsessed with smoke. Always has been. 2inch mortars in WW2 were more of a squad level weapon than a platoon one. It wouldn't be unreasonable to expect a pyrotechnics upgraded squad to be able to use one. Smoke grenades were commonplace though didn't output enough smoke, hence the light mortar was carried.
UCs would always have a 2in mortar - for smoke. Often a 3in mortar too if it was dicked to move or resupply one.
25pdrs unique calibre was partly picked for it's ability to saturate an area in.... smoke.
Denying a British faction smoke is akin to cutting off their sea lanes to readily available tea supplies, the latter would have brought a swift response from 12 Battleships, 3 Battlecruisers and about 50 assorted cruisers. Sod the hun, some bugger is after our PG Tips.
Gawd knows how many different smoke grenades we used to cart around afghan. WP, RP, different colours of bog standard smoke, 50mm patrol mortar ( mainly with smoke)... Think there might have been a 40mm smoke round too. Even the subject of how much oil to use on a Minimi was hotly contested, because it causes... smoke.
Overall I think Tommy offers a reasonable toolkit, with just one rather important bit missing.
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"I have seen something like that in Miragefla's balance mod, and it makes perfect sense.
Btw, for those of you that don't know, the standard LMG deals DOUBLE the DPS that the Vickers K does; there is currently no reason to ever upgrade to Vickers K."
I've politely asked Relic in another thread whether they may have accidentally given the MMG carrier the wrong machinegun ( a LMG).. Historically ( and one of the few bits of realism in the game is weapon loadouts) it should be the Vickers, not the Vickers K.
Frankly too many of the smaller vehicles have strange sizes in game. Four blokes standing shoulder to shoulder would be a significantly easier target to hit than a UC head on, yet in game the difference is 4 to 15... |
"But max range, not moving, picking at squads. Then when you run w/ shrecks just keep the AEC at max range and kit him."
As I say max range the accuracy is horrible. Show me a vid of what we were specifically talking about ( the above quoted) and RNG dependant I doubt you'll see much difference.
Oh saw the final you are talking about, losing 4 or 5 paks isn't helpful against any build or any faction.
You seem to think the AEC is an invincible long range uncounterable instant squad wiper. I humbly disagree providing you don't let it. |
I did manage to find a lone squad in green cover, killed it after 24 shots at close to max range. Of course the chap didn't know I was firing on it so probably put it down to an instawipe.
How is the 222 inadequate combined with Pak, faust, shreck, MG42 rounds, rifle grenades etc? It costs the same as a Universal carrier without any extra branch teching cost and deals damage consistently where the AEC seems to miss it about half the time. You can have 2 plus change for an AEC yet I rarely see OST players using them.
I rather suspect that the counters are already there ( and cheap ones at that) but don't scale into the late game and are therefore underused. |
These instawipes are news to me, watched Latch's stream the other night whilst he chased 2 Volks models who were retreating back to base. His AEC fired at least 8 shots and missed every one. I think he lost the AEC too.
At max range you might tickle a large blob, who are having a chimpanzees tea party and oblivious to it, which oddly enough tends to happen even if it has better and closer targets. For some reason the AEC prefers to hit targets at max range unless you intervene, which is probably a bug but rather puts the lie to it's potency. It does some splash damage out to 2.5 metres but rarely gets within 10! |
Canadian commander surely?
A roo with 4 Vickers garrisoned would be great fun. I'd buy it.  |
I thought 222s were only 15 fuel? Saying that two is risky when you can buy four for about the same fuel cost is either a mistake or dishonest... |
And Brens can't fire on the move so it isn't even something that you can fix.
The infantrymens role doctrinally is to take and hold ground. Is are admirable at the latter but rather poor at the former. If commandos were non doc t3 it might all make sense. |
Just for fun...
1v1 only, so no teammates helping out. The aim is to get a non upgraded carrier up to vet3.
Screenshots required for confirmation, preferably showing the number of kills.
Hopefully might confuse the axis into thinking there is a new meta. |
If only they had a lightly armored apc which could deliver them to battle in relative safety and provide some basic fire support for a reasonable cost. |