Not necessarily broken....
Provided the original stats for units were based on a roughly mathematical formula ( which is how I would have done it) then you might well find it is only the units which have been significantly buffed or nerfed which now need to be rebalanced.
For instance Sturmpioneers have very good close range DPS and are a free initial unit. Brit Engineers are also a close range unit but are cheaper and only come out later. Hence in a 30min game ( rough average) the 30 mins of high dps available for 300mp should be countered by a cost relatively higher dps for the Brit faction. If Engys were 'designed' to come out at 5 minutes then the calculation is simple. Give the pios a value of 10..
10 x 30mins = 300. Divide by MP gives a value of 1.
Hence for engineers it would be 210 / 25 mins = 8.4.
Hence engineers 'should' be about 16% weaker despite costing 30% less. Of course you should also factor in mp in terms of upkeep but you get the idea.
In short within assigned roles the units should be mathematically balanced.
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