here's another good opinion for everyone. paragraphs are awesome.
i give you my password and you can handle that part cause i am pretty lazy at that |
how about they removed Retreat button from soviets ? more realistic ? i dont know what is wrong with you barton but shocktroops are already 6 men knightcross and u even want their cost to be decreased its just bizzzzzzzzzar |
I have decided to remain silent about any unbalance issues because alpha was so different from closed beta and closed beta was far away from opened beta in closed beta axis was a bit OP in open beta soviets are ultimate OP army and very abusive. so i think everyone should wait and see what will we get in the base game and then come back to this forums again but there are a few things %99 of the community agrees about them such as very early and massive spam of conscripts and shocktroops and every single soviet unit having 1000 type of abilities or clown cars or t34 problem and 2 men sniper squad+ 6 men cruews vs 3 men crews. probably the team which designed USSR thought that this game is gonna be only vs AI as only in single player missions i have seen a single unit having 1000 different abilities such as ToV chapters.
So here is the good advice wait and see what we encounter in base game because we cant say all these things are gonna stay there. |
i dont want any changes to sniper just PLEASE MAKE RUSSIAN SNIPER ONE MAN/WOMAN ITS SO STUPID TO GET 2 vs 1 i counter snipe one man of soviet sniper the remaining one grabs the rifle and counters my sniper back this is so stupid the only way to survive it is to have ur axis sniper at a very good distance which is still BS and unbalanced |
I am not sure if many people take Jaeger Infantry commander so dont know if you guys have already noticed how Stuka is useless i have used it like 3 times once in SNF vs DanielD and Tititwister and 2 other times just in ranked match and it really does nothing except taking my muni. i have strafed a T34 + IS 2 + AT gun with stuka on that beaux lowland 2 map and basicly after 3 strafes the only thing which got killed was the at gun i really didnt see this AT Support giving damage to any sort of tanks or infantry is it how it should be working or i am missing something ? all air craft abilties i have used so far are pretty good but this one is really useless does nothing to anything has no accuracy vs infantry either. |
only way to balance this is let it come with veterancy 1 and when the T34 rams the tank ONLY AND ONLY it should give it crew schocked |
I haven't played the open beta yet, but based on my experience in the recent server test I would say:
*The panther needs to be slowed way the hell down. it matches the t34 speed thus nullifying any advantage the t34 should have. I saved a replay where a panther gets messed up( near dead, can barely see any health but no engine crit ), turns to show his ass and starts running back to base. I had two healthy T34/85 tanks that not only couldnt close the gap to finish this wounded tank, but were actually taking shots from it that they didn't have the ability to return(because it was just outside of t34 firing range). in the end he got away and I almost lost both tanks before turning back.
*Either reduce panther range OR reduce turret rotation speed. you cant get ahead of the barrel even at 0 range. makes circling with a t34 a fruitless endeavor.
*Stugs fire a bit too fast but thats a minor complaint.
*The su85 couldn't penetrate wet paper and it had no real range advantage over the stug, panzer and panther. I thought the point of the su85 was that it would be a heavy hitter that cant take much damage but could engage at longer ranges, hence the focus sight forward ablity. at the time i played in the server test su85 tanks were not worth purchasing.(this is my biggest bitch!!!! the su76 and 85 were my bread and butter! )
IMO the T34 ram ability should be an option even at vet 0, but ONLY BECOME AVAILABLE if the t34 receives a main gun destroyed crit. When I first heard about the ram ability in the hype last year I always assumed this is how it would be. After all, why on earth would a crew ram another tank with their own perfectly healthy tank ( unless maybe they ran out of ammo, which is a non-issue in coh2).
All of these points might be non-issues now if they balanced the game a bit since the test, either buffing su85 or debuffing the panthers. Personally I always went to t4 because the su76 and su85 better matched my play style and I thought ram was dumb. In the server test I was FORCED to go t3 and use ram or else suffer crushing defeat under the treads of a single panther tank.
i totally agree with you about SU85 |
soviet late game needs serious help, a german heavy armor rush will break any form of defensive line. AT guns are insufficient/unreliable/have low penetration, su85 loses to panthers who can fire back at the same range and these 2 are the best things soviet have to offer against deutsche stahl
AT guns need a buff against heavy armor. either in the form of AP rounds or a general buff. they are already extremely counter-able with artillery or well-timed infantry rushes
even in the early game, soviets are almost helpless if not for random tricks like scout cars. scout car flamers/snipers balances out the bullshit germans get for having superior mg42/mortar and superior infantry, for the same cost as soviet counterparts. on top of that, germans get all of them from the same building!
to top it off, germans get superior clowncar in the form of flame HT. of course, i would very much prefer to see all these nonsense toned down.
lastly, german abilities are better! no alert offmap abilities, railway artillery, sector artillery constantly insta-wiping squads. recon runs for easy LOS for easy target acquisition for imba as fuck off maps.
i would like to see how other soviets are faring against all these deutsche faggotry. forgive me if i am harsh, im about done with this game.
I wish you had atleast played one game vs AI |
1. Russian don't have Fausts, but i agree, the homing At nades (and Fausts of Germans) should not exist.
2. Clown cars are T1 not T0.
3. Have you ever tried to play against German Armor without ram? Much more annoying than ram.
Sniper balance is quite difficult, but you are not supposed to use a sniper to counter snipers in CoH2.
the Russian Sniper has 2 man squads but lower stats (fire-rate and accuracy) than german one.
guards button ability is the same as for the ram. It's already hard to fight german tanks as russian, so restricting Guards even more is not a good idea (seeing as they also are doctrinal units and not effective against infantry)
Pay attention i am saying heatseaking panzer faust and AT nade needs a change! its quiet stupid if i say remove heatseaking nades for russians and let axis have its heatseaking fausts.
Yea there are ways to fight axis armor use SU85 and anti tank guns + at nades. in VCOH u need M10 or M18 spam with AT guns + sticky bombs to take out axis armor. same in coh2 i easily could take out tigers with SU85s and you can find the replay here on this site. if they just buff the SU85 vs panthers we are good atleast its better than getting screwed by a free ram. |
-T34 Free ramming ability and T0 Flamer truck or sniper truck , heat seaking AT nades or fausts , almost every russian unit has a second abiltiy (atleast), 6 men crews + 2 men sniper squad and so on i personally dont like coh 2 beta in automatch when i get vs russians its always a fight vs T0 flamer or sniper truck i have stopped Making HMG as axis because no one goes for flank they just get T0 flamer and come behind your HMG. The worse part is where they put sniper in the truck and its ultimate IFV you can't even reach it with panzerfaust and even if you do since its a small car it gets repaired so fast and comes back before you have recharged your panzerfaust.
>Solution T34 (my idea): If T34 rams a tank it should only cause damage to the crew like driver injured crew got shocked or else no armor damage to the tank because i dont think if a ramming tank has more damage than an AT shot.
>Solution T0 russian Kangaroo carrier: Increase its cost or let it die with one panzerfaust shot.
>Solution heatseaking AT/Faust: Make it like COH1 sticky and faust the infantry should be in range and tank should be able to avoid being shot.
-The idea of making russian sniper 2 men is another thing which is so stupid i know one man scouts and one man snipes but there is no chance to counter snipe the russian sniper with axis sniper because once i kill the russian sniper the second man grabs his rifle and snipes me back instantly its just too stupid for an RTS game to be like this.
I never make snipers vs russians again because in each game i do they get rushed by atleast 2 scout cars loaded with sniper/Flamer. and second i dont see a point for making an sniper which costs 360 MP and has slow fire rate vs an army which has 6men crew it takes forever to shut down a weapon crew by sniper.
I never make snipers vs russians again because in each game i do they get rushed by atleast 2 scout cars loaded with sniper/Flamer. and second i dont see a point for making an sniper which costs 360 MP and has slow fire rate vs an army which has 6men crew it takes forever to shut down a weapon crew by sniper.
>Solution (my idea): make them one man or atleast if one of them gets sniped by axis sniper the remaining one should retreat to offmap like the last man of each crew.
I never make snipers vs russians again because in each game i do they get rushed by atleast 2 scout cars loaded with sniper/Flamer. and second i dont see a point for making an sniper which costs 360 MP and has slow fire rate vs an army which has 6men crew it takes forever to shut down a weapon crew by sniper.
-Guards Vehicle butt ability (the ultimate realistic feature) which if you even face your tank's end to them they can still butt it i wonder if there are any driver sights in back of the tank that they can block it by shooting it.
>Solution (my idea): Should be able to do it only if the tank is facing them |