I think it could just use a simple MG buff like in MirageFla's balance mod.
It drops the RNG on it significantly when dealing with infantry and maintains the status-quo when dealing with opposing armour. |
I haven't got to play against any variety of human opponents but I certainly like the direction it's going.
Things like making capture points incorporeal, mine changes and OKW unlocks per truck are all great.
Is there a group going of people to play/test these changes in 1v1 or is it whoever you can find whenever you can find it? |
Sexton is just laughably awful, has very little synergy with the Valentine.
Valentine is just a fog of war scanner with a little utility. Not that I mind but good lord trying to use it to supercharge the sexton is a waste of effort.
Base howies in general are more decoration than a real threat. Even with Anvil the amount of time it takes between the flares, the rotation and the hits coming in you'd have to be comatose to get hit.
Alt suggestions:
-Make the doc about actual artillery. I am 99% of the time not a big fan of arty spam (ugggh scheldt) but in this case with the doc based 100% around artillery support it's worth a little look.
The way it would work is that infantry positions are supported by artillery that can respond in a reasonable amount of time. The valentine works as a spotter/caller that comes out when you have both howies up and serves as a way to skirt the cooldowns.
Barrage : Remove the Barrage ability entirely. Instead add the ability to manually fire the base howies for a munitions cost per barrage. 40 Per cast, 6 shots per barrage. Have this be independant of flares from infantry.
Valentine : It's okay where it is. Add a button to call down both base howies on a target for 60 mu. This cooldown operates independently of other cool downs.
Sexton : Everything I could say has been said. Just bad.
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Resource inflation is what murders the scaling in larger games.
Scaling income down to 1v1 levels would go a long way towards reducing their balance headache. In 4v4 it's much harder to cut off some ones resources for an extended period of time to hurt them economically.
That or having a completely different set of rules and balance for 3v3/4v4 but that's asking a bit much. |
Initially I think the idea was for the okw to have the flak guns because they lacked an early game snare and may not always have shreks. This is no longer the case and they should get bunkers the same as the other factions. This would also open up for the buildable flak pits to get buffed or just generally be more useful |
I have to agree in general now that the OKW are a more standard army their pop needs to also be normalized. With the boost the Volks recieved there's really no point in keeping them low popcap.
In general with OKW once they have had 3-4 weeks of play time I think you're going to see Relic come in with a finer pass to sort out some costs/popcap/silly bugs.
I'd also like to say that I feel Pay-walls/unlocks are the way to go to slow down timings without punishing players who are simply out-map controlling their opponent. At current it's way too easy to spend all your MU on an infantry-only force, rush a Panther and deny enemy armour. |
Giving them a light AT upgrade and creating a specific tank hunter squad would likely be the simplest option but realistically if Relic hasn't changed them by now they aren't going to change them. OKW have just been overhauled so more changes are very unlikely. |
Rather than outright remove it why not make it more predictable than what it currently is.
Right now it's just a random thing that happens to you and can screw you right over. It would be nice to be able to be able to TRAP a vehicle into a de-crewed scenario but I don't know how I'd bring it about. Something that would make it a play/counterplay mechanic.
Maybe if the main gun is wrecked and the engine is disabled the crew will bail every time for example. I'm not saying its the final solution but it would let you steal the vehicle with a well timed, low damage AT nade/Faust/etc if the main gun was already disabled. If it survives the nade you have a chance to steal it. |
Where are you MG's?
Where are your mortars?
Where are your own well positioned troops?
What are the circumstances that led up to him being able to own the entire map with 7 rifle squads? |