This is an extremely biased MOD and should not make it into the live game.
SO GETTING ACCESS TO MEDICS AS OKW COSTS 400 MANPOWER AND 50 FUEL. Sounds legit
Getting access to medics + that tier, yes.
Sturms still have their health-packs (which are cumbersome but atleast it's something) and we keep the cost-effectiveness of a Volks Squad. Due to the nature of getting these little guys to vet1/2 I'd argue that they could use the medical supply ability at vet 0 and then have it get cheaper at vet1.
For those of you who haven't played the mod yet go ahead and try it. Throw an upped Volks squad against cons, riflemen and Tommies in a controlled situation and see how well you do.
Vs Cons you're going to win more at pretty well all ranges but long
Vs Riflemen you're going to trade very, very cost effectively as they approach (Assuming you aren't running your troops at them like some sort of madman)
Vs Tommies you can actually win close up, you get to take 3 models worth of casualties before your "main" dps takes a hit. Green to green at mid is still going to go to the Tommies though.
With the new staying/hitting/trading power of the volks it makes sense to have their healing be slightly more expensive than their Allied counterparts. It could be subject to tweaking but I think it's a valid start.
Pio sandbags