Thread: Ostheer5 Feb 2016, 10:12 AM
This ability is cheap, but i didnt see anyone use it
Try to combine it with pzgrenadiers and arty officer skill buff |
Thread: Ostheer5 Feb 2016, 08:27 AM
If you remove tactical movement on infantry doctrine you wont be able to do valiant assaults anymore |
i thought smoke required VET 1 on rifleman.
or does smoke come with grenades ?
Smoke comes with grenades, vet 1 gives you AT riflenades |
Forgetting the fact that you get soviet T4 before osthern T3... |
I dont agree with conscripts one (they are already weak agains everything early game, i feel like nerfing the damage in exchange of more cheap its not the way to go)
When talking about penals, the unit is great as it is. Before you try to burn me like i had said an heresi, let me explain.
1- Penals are anti-garrison units, with his satchel charge can break an mg bunker for a cheaper prize of that one and are provably the most efective unit on the game when talking about clean structures.
2- Having aswell nice offensive vet bonuses that help them to acomplish this job (I am not sure about this one, but i think that the new flamethrowers base his damage on accuracy(?), and penals are the only squad in the game that has flamethrower and vet bonuses of +60% accuracy).
3-Even if especialized, unlike CE, they can "reliably" fight other infantry units
The problem I see on them is being a too specialized unit that:
1- Situational effectiveness
2- Its outclassed by almost any enemy infantry unit
3- There are 2 units that do both of the jobs of this unit for cheaper prizes(CE are cheaper and at the end they become an usefull unit when there is nothing to do around after flametrower upgrade) while becoming better since recent buffs and units (conscript vet 3 buff makes them way better fighting on the front)
4- Needs to go T1 that means that you will fight without support weapons, that means poor control of the map and unavility to counter light vehicles without a doctrine, with leads to the problem where why would you go penals if you can get guards.
I think that the best solution to penals would be that they are moved to an Doctrined based on fortification assault, while getting a new unit on T1, because there should be any kind of infantry unit in the entire red army that its between conscripts and guards. Adding this unit will allow to purchase a more "standart" and reliable infantry and would allow to conscripst to keep his job without transform them into the rifles of tomorrow and would allow to penals to keep his job. Aswell, other doctrines that doesnt have guards/shocks would see his performance increased.
But, as always, its just in my opinion, just see it like that. Would be interesting to see penals, for example, as the units that come when you use "rapid conscription" as you can see in some of the unreliable dlc videos, or a call in on NKVD rifle tactics (maybe even in soviet industry if the name wasnt so strange to see them there) |
Thematically i like OKW, but i preffer to play Soviets |
Actually, we used to have threads like that, multiple ones.
I know, i was there, i still remenber things like "bazookas op because they arent skillshots" |
In next episode: AT cannons op because they can kill tanks |
U so wrong.
Shreck blob gonna win vs everything OKW has.
If other side gonna use light or medium vehical.
Pop out Falls snare and kill it.
If other side gonna use more than 1 Leig
Pop out Jaigers or Falls and kill them.
If other side put Swhere somewhere too far. Sacrifice a squad at one side and remove the swherer with shreckblob
Only Stuka would have some impact even Sturmtiger will suck coz OKW has so many units with extened vision range.
This mirror match up will show how broken OKW design is.
actually panzerfusaliers with g43 spotting for a AA halftruck counters volks blob pretty well |
its allways there, like stukas, panzerwerfers and katiushas, people seem to love them regardless their performance |