It would be great if you could exchange to HE shots, so it gets another role other than "shitty ZIS-3" |
Thread: Bofors8 Mar 2016, 02:26 AM
IMO, since the issue seems related to advance emplacements regiment/royal enginners regiment and not with the bofors itself i think you should focus more on the commanders rather than the unit itself |
Like when you leaked the patch notes on your dropbox??
All the people you seem to have issues with don't even work here anymore.
Replying to ragers wont make you any good, even more when you are a developer. |
Again more pz4 and panthers? Or would be another tiger now? Germans have already enough army and anything left can be easily added by commanders, let other faction with original stuff to appear in the game, not just more germans again |
Imagine, there are a few that want another one, which woulz mean more panzer IV ausf. Someletter and more panthers |
It looks more conected to the "we make mines unable to be seen by radio interception" |
I have seen this somewhere already |
Ever seen what happens to flame HT that go with smoke vs bofor's. A good opponent attack ground your flame HT and your HT goes down in 2s...
he said he was playing agains noobs aswell you can instead use 2 pioniers with flametrowers for the same effectiveness |
As undoctrinal counters with Osthern, use smoke barrage from the mortar on the bofors and then rush a Flame ht, then attack ground the emplacement. After kill the bofors move your infantry to keep enemy units away while you finish the mortars with the flame ht , the mortar will still be counterbateried, but will buy enough time to kill the emplacement.
For more safety, pick a doctrine with panzer tactician so you can still save the flame ht if your mortar gets oneshotted. A not so easy but still reliable option to panzer tactician would be the smoke strafe.
Undoctrinally as Oberkomando west, you can force the brace on the bofors with a racketen and then trow grenades over it when the brace is about to finish. ISG are always an option, not the real counter but they will still help to kill emplacements that arent in mortar pit range by autoattacking, with help i dont mean on his own, but will still suport the previous explained tactic.
To help doctrinally, pick that bloody firestorm doctrine and burn those bastards down before they lay eggs. Aswell breakthrough helps a lot if the things go too mad and you need the Jagdtiger to kill everything, always supported by pzfuseliers spotting for it |
No they don't. They have some of the good elements seen in other factions but also some of the bad elements. If it was the way you say, the brits would have 6 man squads who started with AT snares, whose weapon weapon and grenade upgrades would be included in tech, who would have specialist infantry for all ranges, would have flamers, would have both amazing tanks and amazing rocket arty etc etc, all without needing a doctrine.
But instead, they do not. They have small squads that require a big investment in side-tech to make them useful later on in the game, no infantry based AT to speak off unless when fighting slow tanks, no real nondoctrinal assault units or assault-orientated weapon upgrades, they have shitty arty aside from a doctrinal unit, have bad anti-garrison capabilities etc etc.
Pretending like UKF is some hybrid of only the best elements is cherry picking.
ey, its obvious they couldnt have everything undoctrinal, or they would break even more assimetrical balance rules. Aswell, having squads of grenadiers that can be upgraded to 5 men its truly a pain. Dont missundertand me, i like them but i still dislike that they are so low on originality |