The only fair rocket launchers are Kaitusha and land matress because they have a combination of low hp + long firing cycle. You can kill them with fast counterfire or a quick dive in. Stuka and Panzerwerfer are hard to kill too because they aren't at the place they fired from when their rockets hit you. While Calliope should have lower hp, Stuka and Panzerwerfer should have something like a few second period where they can't move after shooting.
If you want to talk about kati/Stuka/Panzerwer start a thread about.
And why is nondoctrinal rocket AI artillery (and it seems there will be a low angle barrage for Panzwerwerfer too) with doctrinal AT off map in any way less of a problem?
PW dies to small arm and 1 AT shot, Calliope does not. If and when it does it would less of an issue.
On the other hand commander should be of about the same power level. Having a commander with Elefant and stuka is bad for the game. Having an commander with Calliope and AT loiter would be equally bad or worse.
It is a simply as that.
Now imagine how broken it would be if you had Panzerfusiliers with two Shreks and super heavy Jagdtiger/Kingtiger or a Tiger I. Gladly thats not in the game or is it? XD
Pf are simply not Rangers.
Edit: And to be fair I wrote a long time ago that here should be no units in the game which are running around in jolo mode with two Shreks or three super bazookas, thats just too much AT for an infantry unit...
Glad to see that.