but honestly when do you let your panzerwerfer or katy die to small arm fire? i never saw that and prob will never see that
Its fine if the werfer or katy dies with one shot as long as they have really high damage against infantry and some against tanks.
Before the werfer buff it was never used. Now i always build at least 2 to counter a blob advance, very effective. |
since im proposing the exact same change to soviets pios this must be an axis fanboy thread 100%
It seems more like a sneaky way to get get ostheer faster repair speed.
I love ostheer, its currently the most balanced faction. Doesnt need any changes. |
hi guys
after watching the epic 1 1/2 hour game yesterday (sprice/barton vs paula crew) im wondering again why there is such a HUGE difference in repairspeed?
is this a balancing issue or just "newer factions gets more stuff"?
atleast i would like to have some chance to upgrade the repair speed of soviet/ostheer pios via the minesweeper upgrade. at the moment it can be a real pain to repair a 800hp tank even with 2-3 pios, while a single royal engineer is laughing and repairs a 1400hp tank in the speed of light?
Obvious fanboy thread.
The difference in repair speed is to compensate for better axis armor.... doi....
If axis had allied repair speeds they would be way too OP. |
I think it is important to introduce caches in okw to lower your flow MP
Sod off, gimp troll |
OKW is the weakest faction in the game. While 1vs1 are still manageable, choosing OKW in team games is suicide.
The resource penalty is crippling. The vet bonuses are too weak to compensate. In some cases OKW vet five is weaker than regular vet three. In most other cases it is only marginally better but definitely not "two levels of vet"-better. The requirements for OKW vet are also higher than for the regular vet of other factions. Eventually being a harder to get (for the same bonuses others get at vet 3).
Their mainline infantry does not even scale well - even with 5 levels of vet.
OKW tanks have been nerfed quite hard. Wasn´t the initial design of OKW better units for less resource income? Well, meanwhile Brits just steamroll OKW with (even the nerfed) Churchills.
Panthers and their rate of fire coupled with the health of a T-34/85 are ridiculous for 175 fuel.
Going for the mechanized command vehicle first is instant suicide.
I feel something needs to be done. OKW has become lackluster in every aspect. Their vet needs to be adjusted or the resource penalty needs to be significantly reduced or removed entirely.
i think you mean RIP UKF |
These are mostly excellent changes, especially for OKW. I'm glad to see the resource penalty gone and the return of the normal grenade (though I'd like to see the incendiary grenade on sturms instead of volks). The penalty isn't needed anymore. Great work, Relic. Though there are some concerns I have.
I'm really happy to see the kubel not be an MG platform anymore. It was garbage at it before because of its pathing. That stupid thing would always rotate on its own and lose its suppression, or do donuts instead of retreating. It was awful. So I'm glad to see its role changed, though I'm having nightmares of kettenkrads. Those things were so annoying because there was nothing you could do to stop them from capping short of killing them. At least now in CoH2, you can stand in the capping circle.
With that said, I'm really afraid of how annoying a kettenkrad that's capable of actually fighting is going to be. I'd suggest a small munitions upgrade to kubels before they can cap, like 10-15 munitions. Just so they're a little less spammable for capping purposes.
These changes are wholly uninteresting. Who really cares about sprinting or RE flamers? They're just nice bonuses that come with the only appealing utility left in the commander: Easy 8's, and you'd think those would be more suited to armor company. You might as well just rename rifle company "Easy 8 Company." I get wanting to rework veteran riflemen, but could you please replace it with something cooler and more fitting thematically?
Wow. R.I.P. British. So volks get their damage buffed while tommies get nerfed substantially at the same time. Tommies are going to be bad now. Heavy engies are stupidly expensive now. Churchills don't deserve to be 180 fuel now; I'd have agreed with making them 180 fuel instead of nerfing their health and armor like in a previous patch, but not both. And how many times is the Crocodile going to get nerfed? It doesn't deserve it anymore. Meanwhile, the AEC, base arty, lack of reliable indirect fire, sexton, 17 pounder, firefly (yes, I think the Firefly is bad and is being carried only by tulips) go untouched.
Exactly.....
Brits need some love, give emplacements mg garrisons for instance... a good start. |
Thank you! We can be much better friends after that.
Winston likes having friends
Never meant to be confrontational, in the end we all want a genuinely balanced game.
But on the topic, considering the emplacement nerfs and brit nerfs in general, they should allow the mg garrison now. |
stop that stupid spamm
wooh wooh
Calm down, I'm not the all knowing google. Try not to knee jerk ban everyone for asking a question. Jesus. |
It was deliberately removed because it was very difficult to counter.
Now can you please confine all of your questions to one thread?
Sure np
|
It should be able to so it can help defend the emplacement from attack. |