Yes please, a general review would be great. Thanks
Allright I'll see if I have time to look at it tonight
Thread: Did i miss something here or are flame engineers OP?8 Jan 2018, 08:07 AM
Allright I'll see if I have time to look at it tonight In: Replay Reviews |
Thread: SU vs WM Langreskaya4 Jan 2018, 20:17 PM
Allright here goes I'll be writing this as I'm watching, which means that I won't know how the game progresses beyond the point of writing: A thing to note about Langreskaya is that it is where snipers and wide-arc mgs reign supreme. As soviets, the best initial counter for mg42s is clown car if going t1 and mortars when going t2. Mortar smoke is often overlooked by casual players, but this is hands-down the best way to lock down pesky mgs. - So this guy went hard into mgs and used them agressively, whereas you went straight for a house and sat put. My personal preference is to use mgs more agressive, but you picked a decent house in terms of covering strategic points so I'll allow it - I will not accept your passive mortar though! That mg covers the areas just fine on its own. That mortar needs to be out covering the conscripts with cover and barraging the mgs when the cons are in base. Keeping it in cover next to the hedgerow just north of the center VP is a much better place for the mortar to be in the early game. - you canclled your second mortar in favor of a Zis-gun the secon you saw the 222. At this point you already had at grenades for the conscripts, which is a much better counter to the 222 than a slow Zis. You should probably have gone for a third conscript squad or even better picked up a guards squad. - 10 mins in. good smoke from the mortar! as mentioned this is often forgotten. - 11:30 nice zis barrage. Good to see that you have good knowledge of the utility from team weapons. - an SU-76 might not have been the ideal choice at this point, since you already had plenty of AT options. you do of course get the free barrage, but a t-70 could have been much better and more flexible at harrassing the mg spam. you also reaally wan't an SU-76 to prioritize veichles at all times, as the standard shot is absolutely awfull vs infantry. - 17:30 at this point you have almost 250 munis when the pz4 rushes you and wrecks havoc. About every top player will tell you that mines win games, and seeing how soviets have little else to use munitions on, your engineers should be spending most of their time booby trapping the sh** out of the map. Also not a bad idea to build conscript trip wire whenever capping something. - 19 mins. I don't know what your mortar was doing in the top corner of the map rather than supporting your centre. is is not a good unit for capping! in stead it should be strategically placed so it is able to make the most of its 360 degree firing arc. - from 20 mins on you seem to be acting more irratic and panicy, building a second zis gun and a very late t-70 when you could have gone t4 and gotten af t-34. Try to keep your cool when the game goes against you, but I'll admit that were can all be victims of "the tilt" - 23 mins good use of the JU-strafe! - 26 mins gg! I'll just quickly summarize what I think you did well and what you need to work on. good stuff: - great use of team weapon abilities and strafe. You got some good steals this way. not so good: - You need to work on thinking about the long game both in terms of what you need right now and what you'll need in the next five mins. at the end of a 26 min match you still didn't have t4 up. That just won't do and made the late game a downward spiral because you might have forgotten to think ahead. - Conscripts have amazing utility, but you made very little use of it. on an open map like langreskaya vs Ostheer, the sandbag walls are a godsent! They will also make you last much longer against mgs and resist suppression. Use it! - mines.win.games! build them on roads where tanks like to roam, build them on retreat paths and build them on strategic points where you suspect the opponent to enter from. When playing soviets your opponent should be in a constant state of panic about where the next mine is and all his engineers should skip flamers in favor of sweepers or fear an untimely end. Please let me know if this was halfway helpful and don't hesitate to ask any questions In: Replay Reviews |
Thread: Can someone exonerate me from this accusation?4 Jan 2018, 19:35 PM
I Was playing a guy called Cresent, Whom I think might be active in here. Just before leaving the match he felt like thowing out this accusation. I could just leave it be, but seeing how there actually are cheaters out there and I have my name as strategist to preserve, I would very much like if someone would just quickly skim through the game and clear me of being a hacker. Just in case this guy might be active on the page. In: Replays |
Thread: SU vs WM Langreskaya4 Jan 2018, 12:48 PM
Allright. I'll see if I get time to look at it tonight or tomorrow In: Replay Reviews |
Thread: SU vs WM Langreskaya4 Jan 2018, 11:17 AM
Sure I'll throw in my two cents Just to clarify: You are looking for a review on the Langreskaya map with a specific focus on countring mg-spam? In: Replay Reviews |
Thread: Did i miss something here or are flame engineers OP?4 Jan 2018, 08:11 AM
Allright, Christmas break is over and you should get some feedback Are you looking for a general review of the Game or just a specific answer to your question? If it is the latter, then I'm pretty sure that the fighting ability of combat engineers have not been touched in the latest patch and I can't think of anything that would have given them a significant power creep (but perhaps some of the expert strategists have a different opinion on this?) As for lend lease I think that this should in general be alot weaker than the pre-patch version. This is largely due to the fact that the dshk has been reined in to justify the cost-efficiency and the the Sherman being tied to t4 rather than an independent call-in. I took the liberty and look up your respective levels and the guys you were facing are of slightly higher rank so perhaps you were just outplayed? If you are looking for an actual review of the game, then please let me know and I'll try to look at it tonight In: Replay Reviews |
Thread: 2nd game ever. USF14 Dec 2017, 11:18 AM
Hi there. If you want a formal review you should post the game in the replay rewiew section: https://www.coh2.org/forum/109/replay-reviews But considering that you are still unranked and only have two games that you both won, it might be better to wait with asking for a review until you at least have a ranking Which happens after ten games with the same faction and the same setting (1v1, 2v2 etc.). Generally it also makes more sense to get reviews on a match you lost at it is easier to pinpoint mistakes and identify the critical points of the game. But welcome to the forum and we hope to see much more of you. It is always nice to get new players in this ageing but still amazing game In: Replays |
Thread: countering OKW emplacement spam.13 Dec 2017, 19:34 PM
Sage advice as always. I really appreaciate you tanking the time to give me feedback as it both helps me improve and also gives me some inspiration to keep going even when I'm in a bad streak. Hanging back in well placed positions is certainly a weakness of mine and something I need to work on. I have almost a neurotic aversion to seeing a "clock" next to one of my units and almost always try to ninja cap. Against <10 players this is fine, but meeting more skilled opponents this is certainly working against me. I also realize that this is not an ideal commander, but seeing of how sick i am of meeting cheesey dshk attack-move spam when playing germans I figured I didn't want to be that guy. My usual lineup is Lend-Lease because that's the meta, counterattack for the outrageous "motherland" buff which seem even stronger with the factions low dependence on munis, and finally reserve army for the partisans, assault package and not least rapid conscription which is a good way to solve my constant manpower starvation. Are there any other commanders you might recommend that I use for the remainder of the current version of the game? In: Replay Reviews |
Thread: countering OKW emplacement spam.13 Dec 2017, 13:07 PM
In: Replay Reviews |
Thread: countering OKW emplacement spam.12 Dec 2017, 21:51 PM
So I decided to throw myself back into playing soviets after a long break and was faced with this very defensive and borderline spammy sim city strategy. I think that one mistake was my choice of doctrine which I don't feel like I got the most out of, but other than that could anyone give me some feedback on what I should have done differently. The guy is rank 16 but he didn't strike me as a particularly skilled player, as he just did a lot of blobbing and building lefhs, which also meant that I had a party with my sniper killing just short of a hundred germans with just one unit. With a few dshk I have a feeling he would be completely lost with his strat, so perhaps I should have backteched for a shitty maxim? Any feedback would be nice as I need to win these kind of games if I'm to have any hope of becomming top 200 with soviets. In: Replay Reviews |
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