Don't get me wrong!
It has always been a great faction and still is, but I'm just wondering about the apparent surge in popularity, when so little of it has actually been changed.
The only thing I can see is that the pop cap of the puma has been reduced ever so slightly, but conversely the commandpanzer buff has been nerfed significantly.
So is the current popularity mainly due to indirect buffs from other things being nerfed or what's the deal here?
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Post History of Joshua85
Thread: Why the current popularity of Moblie Defense?25 May 2018, 11:45 AM
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Thread: Did ppsh upgrade get hit with a double nerf?25 May 2018, 10:46 AM
That’s fair enough. I’m not saying it was wrong or that it doesn’t work, I was just saying what I would’ve done. Lol I see where you're comming from, but I think in balance terms it is a bit of a "the devil and the deep sea" situation where one could potentially make the upgrade completely moot and the other does not solve the core of the problem. I imagine the change to price increase has been based on some playtesting, where this was picked as the lesser evil |
Thread: Did ppsh upgrade get hit with a double nerf?24 May 2018, 19:22 PM
While PPSh conscripts are a powerful tool, I kinda feel like they might be too powerful. By the late game it is fully visblebto have all of your conscripts upgraded with them even after the price increase. I’d like to see them rebalanced to be a two gun upgrade that costs less. That way they are good, but not too good. Thoughts? I kind of like them going the way of price increase. 40 munis was clearly not enough compared to their performance, but two ppsh would probably just mean that they would underperform at every distance. At the current price it is comparable to the STG upgrade for Volks and lmg42 upgrade for Grens, which are also great throughout the game and pretty much at any distance. The 3 ppsh adds to the flexibility of the conscript and delay the spam even though it dosen't stop it. I'll at least give it some more time before criticizing it |
Thread: Did ppsh upgrade get hit with a double nerf?24 May 2018, 16:59 PM
Thanks for the feedback. This is certainly food for thought, though I'll admit that I'm probably not done with experimenting. For example the Counterattack doctrine gives you shocks and "for mother russia", which when used right must be incredible to rush a retreat path and put down the full punishment of 6 ppsh on retreating units. That should be a guaranteed wipe againt pretty much anyting |
Thread: Did ppsh upgrade get hit with a double nerf?24 May 2018, 12:59 PM
Tooltip is wrong, they still get 3. Regardless, the muni increase was supposed to accompany G43 being 60 muni so it didn't need to go live anyway. So if I understand you right, then the actual performance of ppsh cons should be similar to before the patch right? If that's the case the guards rifle should still be a pretty decent doctrine I suppose as for your argument for cons, I'm not really sure I understand it. Would it not generally be better to be focused rather than spread out in performance across different distances? I don't see how the 1:1 performance is better when the unit is split evenly between long and short range weapons |
Thread: Did ppsh upgrade get hit with a double nerf?24 May 2018, 12:09 PM
I browsing through the patch notes, I noticed that the price for ppsh had been increased to 60 munitions. "Great" I thought "that means they probably left it at 3 ppsh and raised the cost so it cannot be abused as easily". I fire up the game and give them a shot, only to notice that the description says that they only get equiped with two ppsh. So have both the priced been raised and numbers lowered, or does only one of them apply? Personally I think the upgrade at this point is only still useful if the price has been increased, because 2 ppsh simply makes them too "meh". As a follow up question, has anyone tried going for a shock troops doctrine and reinforcing them with conscript merge? I experienced a bit with it and it seems like a quite good way to get a very powerful and cheap ppsh unit |
Thread: Replay review request23 May 2018, 09:10 AM
Sure I'll take a look. But I can say up front that I have a hard time imagining that a croc 40 mins in are a balance issue. with the right doctrine one could easily have a vet 2-3 Tiger at this point. In: Replay Reviews |
Thread: Replay review request APYR commandos21 May 2018, 17:28 PM
I'm afraid that I'm simply not qualified to give 4v4 advice. There simply seem to be so many factors out of ones control that it seems to basically comes down to brute force in my opinon. You might want to check out the guide I made and see if theres anything you can use from that: https://www.coh2.org/guides/70864/from-recruit-to-veteran In: Replay Reviews |
Thread: Requesting Review and Advices to Improve My Game17 May 2018, 11:56 AM
I would argue that being in the top 100 bracket of the games justifies being called more than "decent" Also don't be too hard on yourself as this guy is more that 500 ranks above you and has played thousands of more games than you. So at the end of the day it's probably hard to give a completely just review of a game with such a large disparity. In: Replay Reviews |
Thread: From Recruit to Veteran15 May 2018, 09:01 AM
Oh man I actually rushed in here hoping I could change this before you noticed! I meant to put your name in the third bracket. And yes MajorBloodnok should of course also get praise, as I didn't even realize that he had spend this much time working on it with you. Of all things to mess up, I cannot believe that it was actually my praise to other members that I fudget up In: Guides |
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