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While I agree with gbem on some points, I respectfully disagree with others.
0. I would advice against getting prts on all your penals. Preferably get it only 1 for the sticky sachel or perhaps none at all If you plan on mixing them with guards. 2-3 engineers with flamers also exclude the mine sweeper which is extremely important in mid-high lvl games. I usually get one flamer and one sweeper.
1. I agree that the scout car is highly efficient against OKW and should be prioritized early as they will have no faust and be forced to either give ground or rush raketen which will set them back further. If you pick a doctrine with radio interception you will even know when the raketen comes out and use your scourcar much more safely for maximum pressure.
2. Going both t1 and t2 can have its advantages, but should always be done knowing that this will put you behind in the armor rush. It is therefore necessary to have plenty of hard and soft counters, so your initial soviet armor is not facing hordes of vetted german the moment they hit the field. When going both t1 and t2 it is often a good idea to go for a commander with an IS-2 call in your you're not necessarily depentent of having either t3 o2 t4.
3. see point 2.
4. I disagree here. The sniper is a fine choice against both wehr and OKW if you have decent micro. it generally does more manpower damage against wehr, but dosenøt run the risk of countersnipe VS OKW. snipers generally makes you win more engagements and are great at flushing mgs out of buildings. if you can consisntently get at least 15 kills on a sniper, then they tend to be worth the effort (while not being an absolute must). Snipers are most vulnerable by the time the germans get out their 222 or Luchs before you have ressources for a t70. in that short window you must be extremely conservative with the sniper and protect it with ptrs and other soft counters.
5. I don't really think you can compare the two things. AT guns are hard counter for armor, while ptrs are soft counters who occationally are lucky to get a powerfull sachel snare of.
6. I don't really have an opinion. If it works for you that's great and soviets tend to have the munitions for it. But if you don't at least get one sweeper I will make sure you regret it if you're matched with me
For further notes I tend to open with T1 vs OKW while it is more flexible vs wehr. As for the guards motor commander, it is a great allround doctrine, but people sometimes get blindsided into taking this by default. if you feel like this is you, then you might want to experiment with some of the other commanders like partisans, lend lease, advanced warfare or shock rifle. on Faymontville the range of the 120 mm mortar is nice though, as you can pretty much bombard the opponents base from a very safe distance.
I haven't had time to actually watch your replay yet, but I'll se if I get time dureing the week. Also if you want to do a training scrim sometime just let me know. We are pretty evenly ranked so we might both learn something from this