Hi Huldufolk,
I hope this is still of use to you. I changed my settings on a blizzard map to fit your describtion. This is it and it works perfectly.
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-------------------------------------------------------------------------
import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
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-- [[ ONINIT ]]
-------------------------------------------------------------------------
function OnInit()
local blizzarddata =
{
blizzard_interval_first = 900,
blizzard_interval_min = 900,
blizzard_interval_max = 1000,
blizzard_exit_min = 120,
blizzard_exit_max = 200,
}
MP_BlizzardInit("data:art/scenarios/presets/atmosphere/1941_moscow_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/moscow_outskirts.aps", nil, blizzarddata, true)
end
Scar_AddInit(OnInit) |
Hey Guys, I know this thread is quiet old but maybe somebody is still hearing my desperate cry for help. XD
I've tried to place a bofors according to Yukiko's advice and it worked... nearly.
I used the code below in my mapname_ID.scar to place the bofors on marker 4 and it worked, but the Bofors can't be crewed. How can I tell this thing to take in some refugees. I would be very gratefull if somebody could help me out here.
function OnInitID()
-- [[ Markers ]]
mkr_4 = Marker_FromName("mkr_4","Ally Spawn")
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
Util_CreateEntities(nil, eg_bofors, EBP.BRITISH.BRIT_BOFORS_40MM_AUTOCANNON_MP, mkr_4, 1 )
end
|
Thanks a lot for your feedback. I did realize that the competition is about only 1v1 when I had already uploaded the map.
But the feedback helps a lot for my further projects. Thank you so much for taking time and providing feedback. |
Map Name:
(2 - 8) Barashka
Link to steam workshop page:
http://steamcommunity.com/sharedfiles/filedetails/?id=718215093
Link to .sga file:
http://www.mediafire.com/download/j96z8d1msuedu18/Barashka.zip
Which visual category your map is designed for (Urban, Industrial, Rural):
Rural
If you are comfortable with your map being play tested and shown on stream (this is purely at my discretion, I just don't want to make anyone uncomfortable.):
Please, feel free to play test and show my map on stream.
Please provide feedback on my map. |
Map Name:
(2 - 8) Barashka
Link to steam workshop page:
http://steamcommunity.com/sharedfiles/filedetails/?id=718215093
Link to .sga file:
http://www.mediafire.com/download/j96z8d1msuedu18/Barashka.zip
Which visual category your map is designed for (Urban, Industrial, Rural):
Rural
If you are comfortable with your map being play tested and shown on stream (this is purely at my discretion, I just don't want to make anyone uncomfortable.):
Please, feel free to play test and show my map on stream. |
Ok, I found it myself. I have a winter map not including water so I didn't check the box in the Scenario/Terrain Properties/ICE "Map uses ICE (Disables Water for the SIM, rendering will render water when ice is broken/melted"
This thing enables also the winter portraits for your grunts. I love it, how this stuff is documented (irony). Anyway now it is documented. |
Hey guys,
I want to do a winter map and I would like to know how I can change the Portraits of the units in the HUD. I don't want to make my own Portraits. I just want to use the standard Portraits of the game. Any suggestions? |
Ok, I got the Blizzard to work as well. So here is what I did.
I opened the rostov scarfile and compared it to jannes code. The only difference was that there are some more settings in there that specified the blizzard. Starting time, duration finishing time and so on. So it dawned to me that the blizzard wont come if it doesn't know when and for how long. So I just coppied the settings and played a little around with them. This is my scarcode of my <yourmapname.scar>.
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-------------------------------------------------------------------------
import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
-------------------------------------------------------------------------
-- [[ ONINIT ]]
-------------------------------------------------------------------------
function OnInit()
local blizzarddata =
{
blizzard_interval_first = 900,
blizzard_interval_min = 900,
blizzard_interval_max = 1000,
blizzard_exit_min = 120,
blizzard_exit_max = 200,
}
MP_BlizzardInit("data:art/scenarios/presets/atmosphere/DLC/mp_rostov_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/DLC/mp_rostov.aps", nil, blizzarddata, true)
end
Scar_AddInit(OnInit)
|
SAME HERE!!! WHAT did you do to solve the PROBLEM?! |
Ok I found the answer in How-to: Blizzard in Custom maps by Janne |