Oddest bug.
Kubelwagen still has engine damage after being repaired to full health by MechHQ Pios.
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Post History of Antemurale
Thread: Bugs after June 21 patch22 Jun 2016, 13:17 PM
In: COH2 Bugs |
Thread: OKW vs UKF I have no idea what to do against the borfos21 Jun 2016, 01:15 AM
Hello Sorang ! I watched your replay and would like to give you some advice. I'm nowhere NEAR the level of the Strategists here, but I'll do my best to point out where you could have done better. I'd like to say that your early game was decent enough. You also know how to properly take cover, support your units (albeit a bit blob-y), and flank enemy HMGs. Here's what I think you did wrong: -Puma You built a Raketenwerfer. If you support your Luchs with it, there is no reason to fear the AEC! No need to build a Puma, unless he built AEC before you built Luchs. -Bofors Now you see that he built a Bofors, and all you have are infantry and light vehicles, DO NOT APPROACH! When you went Battlegroup Headquarters, an option was to build two leIG 18 ISGs. Leave them inside your base, and constantly barrage the Bofors. -Tech Structure OKW can put their buildings outside of the base. Set up your Schwerer Panzer Headquarters (Tier 4) (the truck with the Flak Gun) to cover the southern fuel and VP (near your stolen MG). He denies your fuel and VP, deny his! Also, keep a Raketenwerer nearby too. -Doctrine You picked Luftwaffe Ground Forces. Like all stock OKW Doctrines, they are all decent, but against emplacement play I'd like to say Breakthrough Doctrine is better. --Panzerfusiliers upgraded with G43s, supported by Sturm Officer (don't blob! please!) are excellent multi-purpose infantry. --Breakthrough artillery works wonders, but only use it if he has units near/in the cap circle. --The Jagdtiger is insanely powerful against emplacements. Normally it is a huge liability in 1v1s, but since he went for so many emplacements and was so passive, it is good choice. Keep it a good distance away from the enemy. Support it to stop enemy infantry and vehicles from attacking it, use flares from Panzerfusiliers to spot the Bofors, and attack! (or just attack ground) It doesn't matter if he has brace or not, a Bofors can't last long against a Jadgtiger! Creep forward and repeat. -Munitions float You have a huge stockpile of 800 munitions near the end of the game. Throw grenades! Plant mines! Upgrade your units! Use doctrinal abilities! Don't give up, CoH2 is a wonderful game, it just takes a while to get used to! Hope this helps! See you on the battlefield! In: Replays |
Thread: [1v1] Soviet21 Jun 2016, 00:31 AM
Thanks for your advice! I've played a lot better now, swapped Guards Combined Arms for Lend Lease, picked up Medics, AT Grenades, and kept my units alive! (mostly) In: Replay Reviews |
Thread: vCoH Wehrmact units for Ostheer20 Jun 2016, 10:48 AM
It doesn't shoot, like, 90% of the time. In: COH2 Gameplay |
Thread: [1v1] Soviet20 Jun 2016, 02:11 AM
Lets get started. Thanks Hector! Don't worry, I can take criticism. So, in summary: -Bad commander -don't wire, just cap -win engagements then cap (don't cap-and-fight at the same time) -retreat sooner -don't be too aggressive -medics -AT 'nades (after T-70?) -mines and demos all over the place Anything I missed? In: Replay Reviews |
Thread: Ask the Strategist!20 Jun 2016, 02:05 AM
Thanks, Theodosios! Will go Luchs next time. Although I guess I have to pick Falls instead of JLI. In: Strategy Desk |
Thread: So uhm, how do you even counter this?18 Jun 2016, 12:13 PM
Have you seen HelpingHans' Tip of the Week? Here's the link: https://www.coh2.org/guides/53031/hans-tip-of-the-week-13-countering-sim-cities Take a look and see if it helps! |
Thread: How to deal with Stuart Spam?18 Jun 2016, 06:05 AM
Hello Incendiary Rounds, Your opponent going for 3 Stuarts means he spent 210, plus 60 fuel for the Captain tier. That's a grand total of 270 fuel. For WM,you could have teched up to T3 (assuming you didn't build any light vehicles) Fuel: (T1)10+(BP1)40+(T2)20+(BP2)45+(T3)75=190, which is 80 fuel less than what he spent. Not far from a P4 or a StuG III G. If you kept 2 Grenadier squads together with your Pak 40 (you killed 1 with a Teller) and moved them supporting each other, you could have dealt with them. If he charges with the Stuarts, Faust them, and pull your Pak back at the same time. Once they both have engine damage, blow them to pieces. It's fine if one gets away, by that time your Fausts would have recharged, and you might have even built a P4 or a StuG. Alternatively, you could call in a Puma from the Mobile Defense Commander if you see him field so many Stuarts (or lots of light vehicles, for that matter). Spot for it, keep it a significant distance away from the Stuarts (their Stun AB is incredibly strong), and go for a P4 out of T3 instead of a StuG first. That combination should allow you to effectively deal with the situation at hand. Hope that helped! |
Thread: [1v1] Soviet18 Jun 2016, 03:20 AM
Hello, On this game, I felt that I did alright from beginning to mid game. I got all of the VPs, took the majority of the map, and constantly pressured his cut-off. I decided I needed elite infantry to fight his vetted LMG Grens, so I picked Shock Rifle Frontline and called in some Shock Troops. Afterward I played for the IS-2. Then I started losing units left and right, lost the map, then my IS-2 (bad engagement, strolled right into a couple Pak 40s). Any advice will be welcome! Thanks! In: Replay Reviews |
Thread: 1v1 SU v WM on Faymonville Approach18 Jun 2016, 03:16 AM
Shock Rifle Frontline Tactics vs Mobile Defense Doctrine Posted for help! In: Replays |
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