Tank Hunters Salvage Kits
Engineer Salvage Kits were the core of this doctrine: as long as you destroyed an enemy vehicle and could salvage it, you got amazing rewards. 100MU for a Kubel, (not sure of the exact values) 250MP 50FU for light and medium armor is insane. This is what keeps you in the fight long enough to gain a tech advantage and build a massive T-34/76 horde. I suggest that you keep the upgrade, make it come a bit earlier, and combine it with the PMD-6M mines.
G43 Package
I did some testing with a friend. The PGren G43s are not an upgrade, nor a downgrade, so essentially all you get is interrogation. I suggest giving them JLI G43s (the ones with 75% HP kill crit). This way, it's not a no-brainer sheer buff like Gren G43s, but a trade off: you gain incredible long-mid range defensive firepower (standing still behind Green Cover) but trade the offensive firepower (when you can charge at LMG squads to get up close and personal).
Elite Troops Tiger Ace
I had this idea that you kept the Tiger Ace, made it cost 800MP 280FU, but had no resource penalty. While it would have the stock stats of a Vet 3 Tiger, it would have 3 additional levels of Veterancy, which provided utility. This would keep it unique, but not cheesy (as it is), and not overpowered either (as it can, but shouldn't be).
- For example, Vet 1 would give it a timed self-repair (60MU, duration 30 seconds, disables weapons and movement, removes all crits and restores 320HP), Vet 2 wold give it OKW HEAT shells, Vet 3 would give it KT Spearhead Mode.
KV-1
To better serve as a meatshield tank, increase it's HP to 960, and give it "Lock Down" like CoH1 PE Panzer IVs. Trades mobility for rate of fire, which would allow it to win battles with Axis medium armor (apart from the (underpowered) Panther) via sheer DPM. The ability should also increase burst length and accuracy of it's two MGs. This would make it a "rock for the enemy to break upon."
Mechanized Company
- I removed Recon (very redundant) and gave them a timed "Vehicle Assault" ability that allowed vehicles to move faster and cap territory. 30 seconds, +50% speed and acc/deceleration, caps territory at normal speed. I feel that it would fit better with the "mobile, aggressive" theme of the doctrine.
- Also, I think the P-47 strafe is a bit too much for the Sherman Command Tank. An aura buff for nearby units is already huge. Also, I think reducing reload time would be a better idea than increasing accuracy, as main guns' accuracy is mainly reliant on scatter.
Recon Support
- I made Forward Observers an upgrade for Riflemen. It costs 30MU, but permanently increase their line-of-sight, and allows them to "Deploy Marksman", sniping a model at a maximum of 40 range for 30MU. A "surprise" counter-snipe.
- I'd argue to keep the I&R Pathfinders, since they are something unique to the doctrine. Just decrease the cost of their artillery strike, and give them extra utility. Personally, I'd add Smoke Barrages (free or cheap), and Binoculars Mode (disables weapons, SU-85 cone vision).
- I'd also trade the repetitive 155mm Artillery Barrage with something new. Remember the Precision Artillery Strike for Fox Company from Ardennes Assault? I went on with that idea and gave them an "M1 203mm "Black Dragon" Precision Artillery Strike." Essentially a WM Railway Arty, but with only 1 shell, and no smoke, just a sound. Costs 150MU. It stays with the "Spot and Smash" theme of the commander.
Also, please, no more Forward Retreat Points. Makes blobbing all the worse.
Other than that, your mod is great! I hope you touch up some other commanders as well!
A couple ideas:
- German "Mechanized Grenader/Pangergrenadier Groups" (Sdkfz. 250): cost adjustment. After all, it's just a mobile garrison.
- Opel Blitz: it's just a bit too redundant as it is right now. Extra abilities?
- USF Airborne: weapon drops cost adjustments.
- Commando Regiment: Assault (possibly make it apply to all infantry), Commando Gilder Insertion (cost decrease)
- Royal Engineers: Command Vehicle (no free recon), Anti-Building Flame Mortar Support (turn it into an incendiary artillery barrage, because right now it's almost completely useless, since it doesn't fire anything)
- Royal Artillery: Early Warning (cost adjustment), Concentration Barrage (cost adjustment or performance increase (i.e. perhaps allow Sextons and 25-prds to ignore cooldown and fire 3 shells at the target) Valentine (I feel firespark's idea is great, remove Sexton Barrage), Sexton (make it cheaper, and take up less popcap), Perimeter Overwatch (currently it's exceptionally useless, since you just can't spot anything quickly enough. Maybe a Sector Arty for all frontline territories?)
- UKF Tactical Support Forward Observation Post: I have never seen this built, ever. Must be a reason.
- Crocodile: Mr. Smith's QoL Mod fixes this nicely |