So, this is 2.602 of COH2?
To be honest, game is not in a (too?) bad state, but it need at least one patch to become fully balanced.
And what will happen with new War Spoils system?
I think we will see some small balance tweaks and maybe a new War Spoils system implementation. No more new commanders, no more new singleplayer campaigns and, of course, no 3rd Axis faction. |
I wonder how much salt and whine will be on forums if OKW Flak-halftrack, or OKW Flak Emplacement or OKW T4 will have same suppression ability as Bofors.
It definetly need range reduction and should cost ammo (i'm not sure here, is it free?). |
I'm pretty sure that Relic will not add 6th faction to the game. As you can see, COH2 is nearly in abandoned state, there are only a few developers currently working on it, game become broken in some way after every patch. I think UKF will be their last massive content pack for our lovely game and they will just polish it.
Maybe we will see some commanders with previously unused content (Commisar? T-34-76 with stuff?), we will definetly see new War Spoils system, but not new faction. |
To be honest, M-42 in my "Ultimate Hipster Unit List" (along with KV-1, T-34-76, M8 Scott, OKW Flaktruck et cetera). I'm using it mostly when i'm tired of current meta and want to experiment or have some fun with.
It is pretty much cost effective light AT to help your infantry army against vehicles. I found this tool effective when you have 3-4 M-42 in ambush. Just press "Hold Fire", wait until enemy vehicle comes in range of all AT guns/blows on mine and cancel "Hold Fire" ability. With 2 vet you will have constant flow of 45mm shells on enemy armor. |
So, defensive vet is no longer works too right now? I noticed that my paratroopers with 2 vet have no non-combat health regen. |
They should do a boolean button in game settings with title like "Enable Smart Pathing System", which turn on new pathfinding system. |
Story: I'm Allies player for years, and decided to try some Axis, because i'm bored of Allies factions at this moment. After about 30-40 games as OKW and Ostheer both i discovered next thing: Brace is cancerous, most annoying game mechanic in this game. I'm pretty serious.
There is no problem with fighting with one emplacement, but Bofors+Mortar emplacement is most cancerous thing i've ever seen in both COH games, especially in team games - UKF player build AA and mortar emplacements near fuel and VP (Rzhev, Rails and Metal, for example) -> this area is locked almost forever.
And if UKF uses that "repair all structures" ability then Sim City is basically invulnerable.
At first i tried to force UKF player to use Brace with artillery and AT guns then run to AA emplacement with infantry (first 10 minutes of game) to throw incendiary grenades and shot it with small arms and cannons, but here that actually happens:
1. Enemy MG's, AT guns and infantry do enough damage on your "assault team", some squads retreat due to 1-2 soldiers left in them;
2. Those troops that are lucky enough to reach braced AA emplacement throw 1-2 grenades and shoots it with their small arms ->structure recieve almost no damage -> AA unbrace -> AA gun simply wipes those squads or forces them to retreat;
3. UKF repair his sim city, then wait for tanks and steamrolls you afterwards.
Secondly, i tried to constantly damage it with Puma/Pak/Mortar/Lelg. And again:
1. Mortar emplacement do significant damage do stationary Puma and weapon crews.
2. Damage output of your units so low that engineers repair building faster than it damages.
At last, i tried at least to cut occupied fuel-VP sectors, but there is problem again - most 1vs1 and 2vs2 maps are small enough, so enemy have no difficulties to recapture critical sectors, and my units cant stay forever near enemy base to hold them.
Solutions:
1. Brace should cost ammo. About 30. This ability is too powerful to be free. Axis tank smoke costs 30 ammo (another annoying pudding in this game), and this is same "get out of jail free card" for Axis, why Brits one should cost nothing?
2. (optional) Brace should work only on connected sectors, allow more way to counter play sim city?
3. Braced structures should be vulnerable to some damage types.
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Artillery cover is basically a "get out of jail free" card for Allies.
It is just one-click "wipe all tank engines in area" ability. I saw how entrie games was won by this ability. It is horribly unbalanced. |
Stuart infinite stun rounds bug.
Center of map, near ammo point, Ostwind vs Stuart, around 12 minute. |
I'm still thinking that this thread is a bait, you can't be serious. |