Talking about pure team games here (2vs2 and up): Maxims do their job and can hold ground decently while cons are very flimsy against OKW. Problem is that if you go T1 for Penals/Snipers you'll have no AT gun whichs forces you to choose a doctrine with Guards that in return narrows your late game options. Maxims also works better late game when they can hold vital key points in case of emergency. The only good cons will do to you late game is to hide behind a corner and throw AT-nades.
Cons and penals scale horribly to the late game and they are no real threat to the enemy. Maxims are also not too good late game but they can, at least, force off lonely capping squads on important points on the map and follow your tanks so they can suppress enemy AT-infantry.
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Broadcast: https://www.twitch.tv/ludd3emm
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