My son loves Return of Castle Wolfenstein on the Nintendo.
Right, had Relic been through some kind of unpredictable and time consuming process recently that they couldn't possibly schedule, like having to move servers, talk to a new publisher and what not behind the stages and generally adjust to having a new 'boss', then I would forgive that the beta got pushed back.
wp, RisiN.
Show Spoiler Hm, that's pretty cool. xD Yeah that is the thing that is so great. He breaks conventions and rules and take risks like they usually do in video games and movies to be the hero and save everyone, but it all falls flat and in the end, he's the bad guy. I'm gonna replay the game when my desktop is running again.
Reason I didn't remember the plot point was probably because the first 2 hours took like, 4-5 days for me to complete since the gameplay really is clunky at some parts and it didn't draw me in. After that once the story started rolling I played it through in 2 days or something like that.
Why? Not saying anything good about nazis, but I'd like it to be displayable like the hammer and sickle is as a symbol for the former Soviet Union.
The Germans are a bit more sensitive about it though, and rightfully so.
Show Spoiler It was your mission to evacuate, so close enough. You cant evacuate them if they're dead.
If you mean that saving the civilians was a part of Walkers insanity/something he made to justify his actions; his subordinates mention it over the campaign, and as shown earlier they are supposedly not changed with how everything else in his perception changes(Konrad etc.) they even mention it before the 'downspiral'
https://www.youtube.com/watch?feature=player_detailpage&v=9qFB0vimk18#t=169s
Or did I miss a plot point somewhere?
Show Spoiler I figured out that CIA were the bad guys (or that their plan was not one that could be joined with the missions objective; To save civilians) I still played it out because it isn't supposed to give you options, that's kinda the point. The Walking Dead pissed me off because it gave the illusion of choice were there really barely was any. Spec Ops didn't though because the thing that made the game so good was that it wasn't a story I played or a story I followed, but it was a bit of both which made me both disgusted at how horrible Walker was handling some things, and also feel a bit bad for helping him. It's a interactive story but that doesn't make it your story, if that makes any sense.
Also FINALLY a game that punishes the player for going the most heroic and risky route. In all other media the hero always does the morally right choice that should lead to ruin or catastrophe but he manages to pull through, making it the 'right' choice. Walker could back out, but he continues on it to justify his previous actions. And in doing so he doesn't redeem himself, he just damns himself even more.
You can easily make the case that the game is depicting WW2 and thus should be able to use swastikas for historical accuracy.
spoiler-train
Show Spoiler I agree with what Naeras said (except for Walker being the villain. I would agree but some would argue the intent>the outcome and they had good intent... for the most part. CIA could also be seen as the villain) and that is not a hole. Didn't you see the loading screen that said something like "cognitive dissonance/incongruence is a unpleasant feeling where you hold two conflicting ideals as true" or something to that extent. You are playing as Walker, but you're not Walker. Since it's a shooter in that style you want to use Walker as a avatar for yourself and do the right thing and feel good about it. But if Walker want to phosphor the civilians, he will do that. I also noticed the civilians but I can't blame the game for not giving me an option; the story is Walkers, not mine.
It continously makes you immersed into the game just to beat you over the head for it. You want to be the hero but everytime you get a chance to be it, it gets fucked up and it's ultimately your fault for pulling the trigger.