Hey guys,
can anybody help me with the setup of this truly amazing program?
i got it working but since i only have one monitor i would like to use the OSD feature. somehow the infos show up on the desktop while loding into a game and not ingame (i can only see them via alt+enter)
i tried with the FORCE OSD checked/unchecked
any advice? |
These kids are really BM. Wada is one of the few people that keeps the community together and the game alive for some people. I wholeheartedly agree.
+1
Shadowwada has been streaming a lot lately. Often he was the only "famous" coh2 streamer. I really feel the passion and the joy shadowwada has towards COH2. These two shitheads do everything in their power to make him lose his joy and passion and quit the game. why should they be allowed to do so?
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1. M10 is cheaper, but If I remember right, they increased it's price with buff, so it costs almost like Ostheer StuG G. Playing ONLY with call-in M10s, specially in late may end for you pretty bad - Elephants, KTs, Panthers and such beasts will just stump them, covered with other Axis AT. And Im not sure, that M10 is able to shut Ostheer T3. StuG G is pretty powerful and cheap AT too, so it's not unstopable... In any case, my point was - you just can't play ONLY with call-in tanks, their quality is not good enough. That's why you are able to call them without teching.
2. Increasing price for Call-ins if you haven't teched enough. Gonna enable "Farseer mode" - nobody will just use them. Seriously, overpaying for low quality units, instead of saving resourses on tech, which with you getting normal units? All call-ins will become just useless, you can instantly remove them from game after that. Anyone, who understand, how resourse management in CoH works will say the same.
3. About Shermans, KVs and such stuff... Soviet shermans costs like T-34-85, but perform like T-34-76 with a bit better stats, KVs are poor, even KV-2, Ostwind is poor (played in vCoH sometime ago - how deadly it was there...), Flammenpanzer is poor... I don't know who builds their game around those units. I may understand, that soviets build their game arounds those units, but only becasue stock is way worse than call-ins, such designed it is. But USF has in stock more powerful units, than in doctrines, so... Making it tech binded doesn't look good for their attractiveness.
4. Last big patch was and is just pyle of sh*t. It was devastating blow to factions design (specially OKW) and it didn't really made anything better. But, that's another discussion.
5. And I think, existance of such call-ins rewards more agressive gameplay, cos without tech-binding you can get them faster, so it makes game "faster" and more agressive. Tech binding will slow gameplay, tanks will come later, cos again - is there anyone sane who will pay x1.5 (or x any number >1) price for unit, instead of saving those res for tech and getting units from tech? And besides - if you dominated over the field, then you had more resourses, then you got more powerful units. I think, that same M10 spam in late can be really tasty food for your JT or Elephant, if you really dominated over the field you should be able to afford those beasts.
6. There is nothing wrong in campy playstyle, though... You can't always play in rush, it's just impossible. And there are people, which actually like campy playstyle (artillerists, emplacementers...). Im sure, that our... their gamestyle is not worse, than gamestyle of those, who prefer to play agressive. It makes in game tactical and strategic rich. So, let's not say, that campy playstyle should be punished, and agressive - rewarded. It is biased position, I don't think, we should approve it, right?
Just to make this clear! Elephant and Tiger is much higher CP than the spammable allies call in tanks...Of course the M10 is countered hard in the super late game which it should be. What this unit does is to end the game before the axis player can get a super heavy tank...(if it doesnt the game is lost anyways because usf lategame cant compete with ostheer)
and btw 1 stug g (with the effort of teching) has to face at least 2 M10 ... you can imagine how that will end...
increasing the fuel price of call in tanks without teching would simply allow for 1 call in tank rather than to spam them. If people feel they are behind and need the M10 so be it! but they souldnt be able to call in 3 of them and simply yolo rush
for #5 you mentioned: that is true for some call in tanks but not for all of them. for example land lease sherman is 10 CP. by normal teching you could have a T34/76 a lot faster. difference is you can get the same amount of land lease shermans at 10 CP and they are a lot better!
Im not saying campy playstyle should be punished but look at the current state of the game. almost every OP unit introduced in the last months was indirect fire (calliope, matress, usf mortar) the amount of arty spam is sad imo
for me COH was always a game vased on flanking and clever manouvering... sadly that is changing into arty fest. In vCoh the players enjoying that went to play Scheldt and that was it. In Coh2 they play brit emplacements or camp with axis pak wall until calling in some kind of tank... its just sad |
+1 for tightropes idea!
I'd like to see an massvie price increase (fuel) for getting call in tanks without teching! Light vehicles are ok the way it is right now... just think about a mortar halftruck. its currently 50 fuel which is already a bit high imo...
About medium and light vechilces call-ins. All those call-ins (except Ostheer Puma maybe, never used) are usualy WEAKER than their analogs in stock. M10 < M36, 105mm Sherman... what for that thing exists, Flakpanzer is trash, Flammenpanzer is trash, KV-1 is trash, KV-8... my personal opinion - trash, Stug E trash, Valentine is trash... You got it, right? So, if they are weaker and their getting will be bounded with teching - who will need them at all?
M10 is cheaper than M36... it shuts down Ostheer T3 if you dont tech to major because of the insane amount of fuel you can save up! its at that time of the game when osthee should start to get some initiative back and counterattack the us rifleblob...but the M10 is just too good for its fuel cost + its crushing is still godlike Kappa
Who will need M10, if it will be bounded with teching to USF T4, for example (which costs ALOT), when in same T4 I will be able to get proper AT tank, instead of that toy?
thats why it should have something like 1.5 times higher fuel price without T4 and normal price when you already teched to T4
Soviet Sherman is a pain in the ass for every OKW player because (without tech) one can easily get 2 or ever 3 and rush the raketenwerfer(s)...
Flakpanzer is the comebackunit for OKW and handles Inf pretty well if you rely on raketenwerfers against enemy tanks (which is a gamble because of the units performance)
Flammpanzer and KV1 are bad thats true but KV8 can be brutal if your enemy has no armor to defend against it... once the paks are disttacted the KV8 just kills everything...
In any case, your idea is deadly for current game design, balance of some factions. I suggest you to think more about it, evaluate it's affection on game in general. Im seriously sure - it will cause more problems than benefits, just like last big patch.
Last big patch was overall a good one! Mines,Snipers,Volksblob...
The current Meta is not totaly reliant on call ins which is a great improvement to some years ago! But its still frustrating to lose a game where you dominated your opponent all game until he spams call in tanks (not the heavy tanks) with his saved fuel! why should an Osteheer player with barely any mapcontroll be able to field a command P4 to buff all of hist teamweapons?
This sort of game design encourages campy playstile instead of aggresive pushing (for which teching is needed). There is always the option to come back via call in tanks... Remove that and games also wouldn't take as long as they do now...
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this is gold!
wada warmhands is the man Kappa |
First of all great work mate!
I appreciate your effort very much!
The ladder range in which a player has to be found in order to create an even game is very narrow, typically less than one level.
Most games happen outside of that range, as the range is often more narrow than that in which 33% of the games happen. In other words, the outcome of more than two-thirds of games are strongly affected by the significant skill difference of the two players.
In my experience this is very true! It's the most interesting part of your analysis for me. The search times have been increased significantly lately (maybee 2 months ago?) in order to get more evenly matched games. I had the feeling that it did help slightly. Considering only 1/3 of the games are matched evenly with the current search times it would have been even worse before that.
I know the problem is the playerbase playing 1v1 games (83% of all players DON'T play 1v1) and not the search algorithm
BUT
it is very frustrating to loose 10 matches in a row because of the matchmaking (on workday evenings) and afterwards win 10 matches in a row when playing at the weekend when a lot more casual players are online... |
I've had a pretty long game as Ostheer and I didn't get any points. Only information shown: "Bad Connection" though I played my match without input delay or anything that would suggest a bad connection. My opponent dropped and did not surrender.
This would confirm first bug listed by OP |
how about getting a volks to kill off the crawling units so he has to retreat his squads? an mg is a support unit and shouldn't be able to handle infantry on its own... |
WOW
Can't wait to test this BETA! It sounds like a completely new game
Maybe the Raketenwerfer will need some kind of optimization after shrekloss for volks but we will see how much has to be done there...
Good Job Relic! 
Also: "We will not change any major stuff in the near future. The game is more or less how it should be. If we will make a balance patch it will be in small steps but nothing too big." RelicEntertainment
yeahhhhhh.... But I'm glad Relic does this! I almost feel like they care about the balance of this game Kappa |
when will this guxy stop posting?
he's a forum talker who never plays the game, just like a.schwarzenschnitzel, JohnnyB and thebigRedOne
guess he's gone soon too, just like them
plottwist:
PenileBatRation is a.schwarzenschnitzel! he appeared out of nowhere after said arnold decided to ragequit coh2.org... |