- 2 minute cooldown, so more than infiltration nade.
- 45 ammo per shot, on par with light gammon
- Not homing in a game where all tanks are speed boats
- Damage/ pen like Panzershreck, which means multiple hits must connect for a kill (At least 4-5+ for a Sherman)
Ahhahahahahhahahahahaha.
No
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Post History of mortiferum
Thread: Removed screck? At least rework a viable Panzerfaust26 Apr 2016, 06:37 AM
In: COH2 Gameplay |
Thread: 20 mp difference between Mg42 and Maxim.25 Apr 2016, 21:41 PM
No more Maxim spam for you. Use it like a low setup time support weapon rather than the only weapon of USSR. In: COH2 Balance |
Thread: Updates on BALANCE PREVIEW MOD 25 Apr 2016, 11:15 AM
Very nice strawman mate. The difference is, should every rifleman become a moving smoke projector now that they actually have a mortar. The reason why Rifleman have smoke in the first place is since Pak Howitzer cannot fire smoke (that doesnt kill the rifleman :/ ), and they lack any other means of getting it. To clear garrison, it was Smoke + nade for USF while for OKW it was flame grenades from volks gren. So that is the reason why I propose, USF should be forced to use the mortar that they now have to provide smoke against team weapons. In: Lobby |
Thread: Do volks really need stg44?25 Apr 2016, 10:31 AM
Volksgren IRL actually got quite a few STG-44s as well, especially since it is a mixed bag of old vets, Kriegsmarine/ Luft personnel without the ships/ planes, and random potatoes. In: COH2 Balance |
Thread: PanzerJaegers - A few questions.25 Apr 2016, 07:19 AM
They need better squad spacing. Having 4 persons wiped by a single shot crom a Cromwell is silly. In: COH2 Balance |
Thread: Does the pak 40 really need a stun ability?24 Apr 2016, 12:52 PM
God damn misleading question, shame I cannot take away my answer. In: COH2 Balance |
Thread: Ost + OKW vs Double USSR24 Apr 2016, 12:12 PM
https://www.coh2.org/replay/52103/ost-okw-vs-double-ussr Lost the game, but unsure what I did wrong to allow it to have snowballed to that stage where our base was stormed and all. In: Replay Reviews |
Thread: Updates on BALANCE PREVIEW MOD 24 Apr 2016, 11:57 AM
The only reason why USF needed smoke in the first place was that they lacked early game mortar/ indirect fire. In fact, WFA as a whole dont have early game indirect fire. OKW made got flame nade to deal with it. USF got smoke. Now that USF's early game lack of indirect fire is solved, why does USF still need smoke? It makes them a bit too versatile, don't you think with multiple different things that can launch smoke. It is purely my opinion, ofc. In: Lobby |
Thread: Ost + OKW vs Double USSR24 Apr 2016, 11:55 AM
For replay review Unsure what I did wrong this game that led to it snowball like it did. In: Replays |
Thread: Updates on BALANCE PREVIEW MOD 24 Apr 2016, 10:03 AM
US mortar is silly. I mean, the faction already has the Pack Howitzer (which is incredibly good), Mortar Halftrack, and Scott (kinda a silly unit but it's still there) for indirect. They don't need a non-doctrinal mortar now. Now that they got one, something needs to change. In: Lobby |
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VSBerserker CaptainNuclear chapa1ru Whats the opposite of after?El Conquistador de Amor tethuya Potato The FatBrumbars are niceby: mortiferum map: Lorch Assault1-673
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