Now I can counter it but its usually a pain in the arse, just wondering how best you limit the impact of these things while playing Ostheer?
More specifically which tanks and units are best and which should i just avoid making?
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The game is pretty buggy and not all that deep, however i know that paradox will continue the development process for a LONG time and improve the game tenfold, but right now its lackluster. Just got to give it time. |
no mods, and it seems like sometimes it works. I dont know whats going on here but ill check and make sure and come back with some definite map feedback. However I first noticed it on Longgras. |
you misunderstand (sorry i probably didnt make it clear) but this is not the mod. In the normal game i cant spawn units from the alternate off map points.
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I don't know the terminology but on some maps (dont know if all) I can only spawn troops from one spawn point, no matter how close I put the rally point to it. Is it bug, is it feature, is it intended as some kind of set up for the new spawn from buildings thang? Have you experienced this problem? Did that Nigerian price lie to you? What am I even saying anymore. #therealproblems
Let me know, so I dont feel alone anymore.
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+ 1
Ideally I would also like to see some tactical map utility changes, things like being able to reinforce or unit icons not overlapping. |
errr no.
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Have you tried watching top players streaming their games? It can be a great way to learn. Luvnest is a good one to watch, great player and plenty of video to go though.
And come the new patch you wont have to worry so much about shrecks on all the infantry.
Hope you get better and enjoy games more! |
That half-assed, non-english sentence does not prove anything either.
SAY NO TO LANGUAGE BULLYING! |
Ok.
Imagine Commandos or Shock Troops with stunning nade which lasts few seconds.
How OP that would be?
Imagine STG grens with stun nade that broke retreat... how OP would that be Kappa |