Yeah for me is the new Kübel good as well.
Sorry i'm not sure what you mean here?
Well in teamgames( 3vs3, 4vs4) they still are death. Without even use arty.
https://www.coh2.org/replay/62377/balance-patch-preview
If you are saying that in team games the mortar pit is weak, then i can't really comment as i'm not a team game player. In 1v1 still seems broken and to be honest the fact the brit play can now get it as soon as 240mp makes in more accessible.
Can you explain why?
Because its a build-able garrison that only brits can get in. That means there is no counter play over who controls it. If you throw a nade and the brit squad gets out, you cannot get in (like with houses) meaning they can, at leisure, get back into the trench. In this replay you see that Donnie build 2 trenches next to each other, when i throw a flame nade at one he simply got in this other. So i would need 2 volks grens to throw 2 flame nades to have a
chance of winning the fight.
With the mortar pit in support you cant stay still. The Mortar pit also helps counter any attempt to force them out using indirect fire.
The trenches are also VERY difficult to destroy and you can spawn commando's out of them... Insult to injury.