vCoH's problems were a lack of viable map options and a lack of timely support for large issues, such as the burst bug, Pak sniping, and ToV unit imbalance. Those issues have been improved upon with the Steam Workshop and more frequent updates in CoH2.
Nobody complained about the gameplay, which is why it's hard to understand why it was changed so drastically. The only real complaints revolved around ToV units (which were largely developed by the team that created CoH2) and snipers (which split the community; lots of people love them, lots of people hate them).
EDIT: To clarify, this is why I believe many vCoH players are frustrated with CoH2. I'm not saying Relic's approach won't work, I'm just saying I think it's the wrong way to do things, and it's clear that a lot of other people aren't particularly thrilled by it either.
The way I see it is, Relic had two directions they could've taken the game in. They could've said, "Hey, we want to turn every vCoH player into a CoH2 player, so we're going to aim for 95% conversion rate on those players and make a game that we think they're going to want to play, and we're going to rely on the word of mouth from those players as well as marketing/stream/other traditional avenues to bring in new players." But instead, they said, "vCoH was great, but it didn't have the mass appeal we need to make a game based on DLC work. So instead of catering to the vCoH audience and getting most of them into our game, let's aim for a 50% conversion rate and make a game that we believe will appeal more to the type of person who wasn't interested in vCoH in the first place."
Only time will tell if their approach is the correct one really. I think comparing player numbers from similar times in the lifecycles of the two games is silly because you're comparing a sequel to an original IP, and you're comparing two completely different games with different levels of depth and different business models that appeal to completely different audiences. I personally wouldn't be happy with 6000 concurrents a day when your previous game had that amount and more a year ago.
But this is a thread about strategy in CoH2 and how that can be made more interesting, so let's stick to the subject at hand.
Profile of Inverse
General Information
Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 10 Oct 2024, 03:52 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
Nationality: Canada
Timezone: America/Toronto
Game Name: RoMInverse
Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 10 Oct 2024, 03:52 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
Nationality: Canada
Timezone: America/Toronto
Game Name: RoMInverse
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