RNG itself isn't bad, it's just the implementation of it that matters. I haven't played CoH2 enough to speak to that, but the people who blindly slag on RNG as being generally bad are misguided. I can't comment on how LoL handles things because I don't play it, but Dota 2 and CSGO are two of the most popular competitive titles right now and they both have a ton of RNG. Hell, there are entire heroes in Dota designed around RNG, every autoattack you do deals random damage, and every creep kill you get gives you random gold. RNG isn't inherently bad.
PwnageMachine above me made a lot of really good points. Personally I don't enjoy CoH2 as a competitive game because I don't like how the core factions have so little in the way of strategic options. Because of this, the variety comes entirely from commanders, and since you're limited to three of those per game, your options are limited as well. Something like having to choose between building more units or improving the units you currently have may seem so simple, but it adds incredible depth to strategy games. The fact that CoH2 entirely lacks that decision-making element is the main reason it doesn't interest me.
That said, at the end of the day all that matters is whether or not people enjoy watching it. I know I don't, but that's fine, because there are plenty of other competitive games out there that I do enjoy watching and playing. If CoH2 can find a large enough audience, it can be successful. It's usually easier if you can attract that audience at launch when your game is in front of the most eyes (see SC2), but games like Dota 2 and CSGO have shown how you can grow a competitive community over years with smart management. The main problem with that approach is that Relic has never prioritized the competitive communities in any of their games, and you really need a developer actively working to grow the competitive scene these days if you really want it to flourish. Only time will tell.
Profile of Inverse
General Information
Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 10 Oct 2024, 03:52 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
Nationality: Canada
Timezone: America/Toronto
Game Name: RoMInverse
Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 10 Oct 2024, 03:52 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
Nationality: Canada
Timezone: America/Toronto
Game Name: RoMInverse
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