SC2 is very small compared to most competitive games these days.
Dota 2 is entirely RNG; the damage of every single attack is randomized in a range, many heroes have abilities that rely on RNG, a few heroes are designed entirely around RNG, many items add random chance for crits, bashes, evasion, damage block. Oh, and this year's International already has a prize pool of over $10 million with over two months before the main event.
CSGO, another extremely successful competitive game, has RNG on every shot you fire, insane RNG on shots fired while moving, and extreme inconsistencies with grenade damage.
The most successful competitive games today have insane amounts of randomness. Randomness is not the reason why CoH2 isn't a successful competitive game. |
That's a weird comparison to make if you want to emphasize the game's random elements, considering darts has essentially zero randomness.
Regardless, people who think CoH2 isn't a good competitive game because it has RNG are people who very clearly have absolutely zero experience with current popular competitive games. Every single competitive title right now has insane amounts of RNG, at least as much as CoH2 does. There are a lot of reasons why CoH2 is a poor competitive game, but RNG isn't one of them. |
Proper upgrades. Would make the game a strategy game instead of a pure microfest, and would drastically improve the stale metagame. |
I tried maphack in vCOH for a while |
I tried maphack in vCOH for a while |
Maphacking exists, but likely isn't as widespread as people like to think. In 6 years of playing CoH1, I never once was sure I was facing a maphacker, and only rarely was I ever suspicious. Even then, going back and watching the replay usually removed any suspicion I had. But people like to have something they can blame for their losses, and maphacking is the perfect scapegoat for that. |
People play poker professionally. People play Hearthstone professionally. Dota 2, the second-largest competitive game right now, has entire heroes designed around RNG. Saying a game can't be taken seriously because it has random elements is absurd. There are a lot of issues keeping CoH2 from being taken seriously on a large scale, but randomness in gameplay isn't one of them, and getting upset at people for taking the game seriously is entirely counterintuitive. The more people who take the game seriously, the better it is for the health of the game overall. |
Can't wait to quote you on this in a few months
I would love it to change. But they had a chance to change it with WFA and it didn't happen. If Brits are released with a proper RTS structure and a wide variety of proper upgrades that would be amazing, but I really don't see it happening. Hopefully I'm wrong. |
I mean, that's kinda how the game was designed. It's a game about micro with token strategic elements. You can love it or hate it, but it's pretty obvious at this point that the design philosophy is here to stay. |
You can't. He's going off of number of players in-game, which you can find in a number of places. At any given time, there are likely less than 100 players searching for an automatch game in any given mode. When CoH1 had 12,000 people online, there were never more than 30 people in 1v1 automatch at once. |