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You can prevent exact duplicates because the parsed data will be identical, but you can't prevent something like multiple different players uploading their own copies of the same game because of minor differences in the files. Right now it's just dumbly letting anyone upload anything, but that will change. The idea is to eventually sign in with your Steam account and be able to easily see all the replays you've uploaded, as well as replays involving you that others have uploaded and made public. I just have to get around to writing the Steam integration.
I've been busy lately, but I'm close to finishing the first stable version of the parser so after that's done I'll hopefully have more time for the site. I haven't really touched it since it went live unfortunately. |
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Call it complaining if you'd rather. Threads like this always devolve into "Don't you think this community is shit? Yeah man, this community is shit". There are rarely posts about constructive ways to address the problem, it's mostly just people venting about shitty experiences they've had.
I've played 30 or so CoH2 games in the past few weeks and not once have I experienced "toxic" behaviour, whatever that even is. Could Relic give people better tools to deal with rude individuals? Absolutely, and that's what the conversation should be about. Instead, it's always people stating the obvious: that there are shitty people in every community.
The thing is, you can look at a game like Dota 2 that has muting, reporting, communication bans, and separate queues for offensive players, and I still have experienced vastly more abusive behaviour in that game than I ever have in CoH or CoH2. You can add deterrents, but you're fighting against human psychology here. People are going to be assholes no matter what barriers you put in their ways, and the only reliable way to keep it from affecting you is to ignore it.
That's why I think it's a waste of time. Because on the one hand it's just people complaining about shitty experiences, while on the other hand there's nothing you can suggest that will reliably improve the situation. If the title of this thread was "Relic please let us mute players in-game" and the first post wasn't "12 year olds dude" it might serve some purpose. Instead it's just flamebait. |
I mean sure, problem is it's something that's literally never, ever, ever going to change. Threads like this are largely pointless because it always boils down to the same thing. Are there asshole? Of course. And no matter what you do, there's always going to be assholes. The answer is always going to be ignore them and go on with your life.
Better or worse is completely subjective. I've been playing a lot lately and I haven't once had someone flame or be rude, and in all the games I've played in the past, CoH1 and CoH2 combined, I can pick out maybe half a dozen instances of it happening to me. I find it funny when it happens, I laugh and that's that. Complaining about a "toxic" community is such a waste of time. When someone flames they're trying to piss you off, talking it to death and bitching about the community, which you happen to be a member of, is such a terrible way to handle the situation. |
Have you ever played a competitive online game other than CoH2? In terms of community it's pretty damn tame by comparison. Some way to mute teammates would be good for team games, but aside from that there's really nothing to complain about. If you can't ignore your opponent's shit-talking, you probably shouldn't be automatching. |
ASCII table
Korean and Chinese characters aren't ASCII. Steam supports Unicode characters (not sure how many exactly though). It's likely that CoH2 either only supports ASCII or only supports a subset of the Unicode that Steam supports. |
That's called playing a competitive online game. Just ignore it. Which is pretty easy in CoH2 since messages are so hard to see in the first place. Problem solved. |
ESL bans at the bare minimum, and since this is a Relic event in-game bans aren't completely unwarranted, though a lifetime in-game ban would be silly. Acting childish carries consequences. Don't want to get banned, don't act childish. Problem solved. |
This seems like a pretty major security risk to me. It's unlikely that there's a vulnerability in it, of course, but after seeing how CSGO cheats could be installed by downloading a custom map off the workshop I'd rather not be forced to download things from there without my knowledge.
That said, as long as the option to disable items also disables downloading it's probably fine. That should probably be the default though, with an option to enable it and a warning about auto-downloaded content. |