i dont know, i need help right now as Axis, |
that blob counter hard by Katy..1st katy make him retreat 2nd katy aim at their base..u good to go |
dont know y..but i feel that removing kubel is a bad idea..as it downgrade the OKW,
what make u think MG34 make any different?..it still die easily more like Kubel..easily get rushed..
beside kubel u can just micro out of the way.
but standing still with mg34..emm i dont think its a buff.. |
As Wehrmacht / Ostheer i have to say that Grenadiers need an adjustment to be at least comparable in late game, when allied infantry is all vet 3.
superior to the other 2 call in infantrys, fusiliers get powerful with g43..but 90 ammo is 90 ammo.
90 ammo for g43 is more precious than shrek..as shrek u'll get kite by tank n clump up to get insta squad wipe..leave that role to Puma n reken, use muni for other, a good arty, mine's n Obersoldaten upgrade |
Most evidence is ignored and most things are unbalanced because they are simply axis.
Just as an example: the few smoke abilities Axis had was considered op and a out of jail free card, yet the numerous smoke functions on allied infantry as well as tanks is considered vital and ok.
i wish Axis had non Doc smoke to flank.
especially on OKW, hard to counter Vicker (Mg42 arc)
440 mp 'elite' unit that loses to a 280mp baseline infantry unit can hardly be considered elite, no?
+1 |
3v3 n 4v4?..isn't that the game mode where which blob the hardest win? (dont really matter if Tank, Support weapon or Infantry) |
Flamethrower on sturms is a good move. Also, the nade is still good.
if u let ur infantry stay inside the building.. there are % rng will make ur unit only take dmg but nvr kill ur whole unit..unlike b4..but i try b4 the patch as i was playing 1 v 1..my nade dint kill the whole 6 man maxim inside the house..he just stay n dint die.,while my volk got shot almost die to that maxim. |
i did like Luvnest did with the sand bag, Gren capturing the Point,
seeing me coming they pull back to the sand n i immidiate oooraah to close up the gap,n reach the sand bag, without taking a long range hit, cause they were facing the other way,
soo i was at my advantage range (close range) gren lose that battle, cause they turn away to get to the green cover..they should just shoot my Cons instead of going to that Green cover,
tnx for the Vid hector |
I'm happy with 100-200 people playing 1v1 automatch, to be honest. Anything more than that is enough for me.
The genre is in a state of relative unpopularity thanks to moba's, so it's not really a reflection of COH2's quality that it has less people than CoH1 when every RTS released in the last ~5 years has had troubles getting a sizable playerbase. (Even SC2 is struggling these days.)
MOBA make me yawn these days, cause of RTS..i love RTS, moba gaming control 1 unit, yet ppl flame like they controling 5 cons with 2 t70 n 2 AT to kill 1 tiger.
map awareness on MOBA is too easy compare to RTS map awareness, soo yeah.. |
yeah for its scare to play rank with other player,
i start playing 2v2, which i keep on losing at all faction,
i ask for a guidance where i could improve my 2v2, which i did tnx to some strategist they help me alot on my 2v2,
at that time i was too scare to play 1v1 even tho i want to play 1v1,
n tnx to Luvnest, i finally found my courage to play 1v1,
as im not scared at losing the game at all,
cause losing is part of the game,
n the game was meant to be fun, |