Eh, well… yes, slightly |
Yep
Thank you!
The patch was beyond needed |
Im just getting brutal freezes, aftr which the game speeds up a little to catch up, then like half min of input delay, and then calm before another storm
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Nah mate, its weird, it seems to be totally offmeta
Sometimes the odd troll uses it, either for the lols or as a sort of "You´re so bad that I can defeat you even when usin this" badmouthing, but otherwise… its fortifications and special operations doctrines basically every game |
One should have a commander with heavy, other with an LEFH
In the early game, sniper and a raketten is an insane synergy
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I dont dislike that, but Im afraid its a little too late at this point
Also, there is already a very similarly named commander
BTW I wonder how would that wp UC work? |
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The bigger surprise is that the comet actually hit something.
Thats cause it was actually aimin at somethin else, Im sure |
So, my teammate, in a futile effort to prove that American healthcare is awesome, generously parked his ambulance right next to my base, touching my T3 structure.
Later on, I wanted to tech up, so I press the button and... resources were consumed but no tech went on. Instead, my tech button was greyed out with a "no further improvement available" And so I´ve spent the followin half an hour gettin blasted on all sides. Teammate moved his ambo away to make space, but too late.
Maybe if I had access to Firefly, I might have blasted those heavy tanks spammers back to stone age and the game would have went on differently |
It seems like either Relic or the balance team scrambled up a little more strenght and made a few last minute changes to the upcomin balance patch
These are mostly focused on maps and across the board designs rather than faction balancing
Detailed notes are on the official forum, as well as on Steam, my link postin is now broken, but Ill add it later, here is a bit that I copy pasted from there:
Maps removed from 2vs2 poll: Elst Outskirts, Eindhoven country
Replacements are yet to be announced
Map changes and redesigns:
Stadschutt- cut offs are now changed to cut off the fuel points on opposite sides of the map, in order to reward players for contesting opponents fuel
Crossroads- Stone buildings with a blindspot on 2 sides added near the fuel points to provide more power positions and defenses for overlooking the points
Poltawa- Added more red cover along base exits as well as green cover sandbags that start wired off from the HQ owner's side, to ensure higher skill demands for pushing back on the field and properly punish mapcontrol loses
Road to Kharkov- Northern cutoff moved more towards the center and further away from a nearby wooden house to improve general flow and make the map feel more natural. Additionaly, northern HQ is being moved slighty closer towards the northern map edges to prevent players from reaching the central frontlines too quickly
AI- upon further observation, it seems obvious that AI controlled armies rely on very stereotipical build orders. All AI are now set to inveat resources into at least two clowncars across all stages of the game to improve unit variety
HQ sectors- Added RA and recieved damage penalties to units in friendly HQ sectors to rewards risky base raids
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