I like to play Luftwaffe support as OST and dropping fuel for myself and my OKW counterpart and muni to spam the abilities (I like to play as a support player) |
Thread: Kyle_RE29 Nov 2015, 06:48 AM
+1 Kyle, one of the best things to happen to coh 2 in a while. |
Just curious to see what everyone opinion on it is
At the moment it's my favorite 2v2 commander for OST as I play it somewhat similar to CAS. spam munitions and a fuel drop here and there for my OKW team mate.
I love this commander since I can spam countless recon planes, incendiary planes (to cause retreats) and stuka dive bombs.
Shame it's getting nerfed next patch. |
English? |
Trip wire flares should just be a standard engineer buildable. I miss the old vet 1 ability. And I mean old. Like original CoH 2 alpha old. Conscripts used to have an ability similar to Terror Doctrine's Zeal ability, in which the squad fought harder as it took casualties. That was way more fitting thematically as well as actually useful. With that said, I do like trip wire flares.
I remember grenadiers used to have something way cooler than medkits, too, but I can't for the life of me remember what it was.
I can't remember the name of it, but what the grens had was pretty much mark target for infantry I believe.
It was one of these two, more accurately or more damage against selected squad, shame it eludes me right now. |
Kreygasm best boss I've ever worked for |
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Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Brits still have no AT snare '
AT squad, and this is faction designed for early game.
Boys AT rifle nerf
Brought inline with PTRS
No buff to the PIAT
Not needed
IS still drop brens like pinatas
Same percentage as every other weapon in game, just more weapons on a squad higher chance to drop.
Commandos still cost 500mp
350 actually
Emplacements still suck
Actually still pretty beastly, just need to position them right
Brits still have no indirect fire or building clearanc
Mortar pit, Bofors indirect fire ability, wasp, croc
Literally RIP in peace brits, UKF will become the budlight of CoH factions
Learn to play
You must be drunk or have never played brits. Piat is worthless against anything other than super heavies leaving no early/mid game at other than 6 pounder. Wasp was already OVER nerfed as well as the centuar. Mortar pit still hard to protect and bofors over nerfed as well dosen't really scare infantry too much and shrekvolks laugh at centaur and it now.
Base arty is terrible it will never take out an okw truck in one blow, has a long timer and obvious red flare, you must be brain dead not to just move your units away.
Pretty sure obers weapon drop rate is extremely low.
Boys AT rifle should not be in line with PTRS it fills a different role classic a-symetric balance. Brits need it to be better to give them viable early AT.
No reason to nerf IS they have to be in cover greatly increasing there wipeability due to squads being bunched up while in cover and limiting them to a more defensive role instead of an attack role.
Comet needs a slight buff with vet rate toned down. It cannot pen a panther most the time in the front has less armor and missed all the fning time, but cost more and comes much later.
Piat isn't worthless, it's worthless against those who can mirco and also I find the Piat to be decent against infantry. Also ever consider the AEC has anti tank, it's not the best but it's there...
Did I ever say the Brit arty kills? no I didn't it's called area denial which is does great, especially when combined with the Anvil Airburst, great for the Medic HQ for OKW...
Also Obers LMG drop rate is low because of the drop rate mechanic in game, the more weapons a squad has the higher the drop rate, that's why Guards use to drop like crazy before they changed their % to drop.
Personally after playing with the mod more, I find they should of kept IS the same while buffing Volks or vice vera, nerf IS keep volks the same.
Boys AT rifles should be keep inline with PTRS, nothing wrong with them against light vehicles, did you even play the game when PTRS were broken? (what the Boys AT are) What I would change however all IS get the AT nade when you go special weapons, not just the AT squad.
Comet has better speed, better AI and doesn't require vet for Emergency War speed unlike the Panther.
I am not drunk sir, and I do play Brits, but with some of the things you're saying I don't think you even play the game.
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Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Try using Base arty and you will know how crap it is, it cannot even hit OKW truck.
IS does not have a ROF increase, their out of cover debuff is less than before, their in cover performance is worse than before so overall a nerf because nobody use IS out cover.
Churchill + Anvil cost equal Tiger. More than 1 Churchill is a pipe dream in 1v1.
70 muni for heavy engineer is too much, the cost should be reduced consider how late it is. Reduced movement speed is a very big nerf for engineer, they are much more vulnerable to rifle nade and volk can still run up and throw flame nade to their face. Not to mention tank crush.
Overall Brit got nerfed hard and Relic still have not fixed Brit problem with garrisoned building. Indirect fire currently is bugged against building and anybody suggests Wasp is smoking weed consider how fragile the Bren is.
Infantry Section reload penalty reduced from 1.5 to 1.4
Infantry Section cooldown penalty reduced from 1.3 to 1.2
Infantry Section damage reduced from 16 to 14
Infantry Section target size increased from 0.8 to 0.9
Infantry Section Veterancy 3 accuracy bonus reduced from 1.4 to 1.2
Boys AT Rfile accuracy Increased from 0.035/0.048/0.063 to 0.253/0.574/0.69
Boys AT Rifle damage reduced from 40 to 27
Boys AT Rifle now has bonus 13 damage against vehicles
So rate of fire buff, please actually read patch notes or watch A_E video as he goes through the patch notes. Personally 70 muni as Brits for heavy infantry I personally think is fine, I find that Brits also have alot of muni income.
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Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Brits still have no AT snare '
AT squad, and this is faction designed for early game.
Boys AT rifle nerf
Brought inline with PTRS
No buff to the PIAT
Not needed
IS still drop brens like pinatas
Same percentage as every other weapon in game, just more weapons on a squad higher chance to drop.
Commandos still cost 500mp
350 actually
Emplacements still suck
Actually still pretty beastly, just need to position them right
Brits still have no indirect fire or building clearanc
Mortar pit, Bofors indirect fire ability, wasp, croc
Literally RIP in peace brits, UKF will become the budlight of CoH factions
Learn to play
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