...
And to respond to this more serious now: I cannot imagine why you would want these times of CoH2 back, it was often such a shitshow.
Every faction had 1, maybe 2 completely over the top broken build orders in teamgames:
- USF: Double M1919 spam and calliope spam
- OKW: Volk blob and invincible King Tigers. JTs that pierce through terrain
- Soviet: Maxim spam and broken DLC doctrines
- Brits: emplacement spam, PIAT blob, broken tanks
- Wehr: Invincible Tiger ace, doubleshotting elefants.
Now combine that with horrible faction design and OP p2w commanders. OKW and USF had no nondoc flamer or flamenade and an extremely delayed HMG (or no HMG at all) for example. Imagine you were OKW on an urban map vs a FHQ maxim spammer or blobber.
It led to so much unparalleled cancer and the same uninspired strategies that one has never seen before.
I almost think you want the game to be more like Halo Wars (a game that I loved) type of assymetrical design and balance, but it's just two completely different games and this is how it should be