Has to be an exploit or hacking, this is especially obvious if the guy actually used 3x tommy accuracy bulletins.
The infantry accuracy bulletin "recruit training" for all factions cannot even be obtained anywhere, neither through the store nor loot drops |
Wow that sounds like an amazing addition, well done |
Wish they had just turned this unit into closerange terminators like Rangers rather than this weird "easier to use at all ranges" approach.
The TTK changes for t0/1 infantry last patch was a massive step in the right direction but it still feels wrong when semi-elites with FIVE stg44s are in the opponent's face and still need 3-4 seconds to wipe a single model. |
It is a niche genre because they rely on the same uninspired mechanics
It is definitely not that. They are niche because the average gamer does not want to invest 1000h into a game just to learn the basics.
And massively dumbed-down RTS does not work either as we all know from the past. |
Why isnt there a RTS with using more than boring Rock paper Scissors and health bar Mechincs
CoH uses Angles, Sourroundings, Elevation, Supply Lines, Soft Counters, Ranges, which all affect gameplay and make a cool mix.
Why is there no developer who sees potential for more interesting mechanics than rock paper scissors?
Because RTS is a niche-genre since 15 years already. |
What is this????
https://ibb.co/bJr3PpT
It's a new form of hacking in coh2 that popped up around the beginning of this year. But as I said in your previous thread, Relic doesn't ban hackers anymore |
Forget about it, Relic doesn't moderate this game anymore. All Email reports are completely ignored.
Like I said before, Relic stopped banning people in CoH2 entirely. You can imagine the [CoH2] e-mail reports like a piece of paper that goes from the printer straight into the trash bin
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I always open some dead forum and search for threads from almost 6 years ago |
DAK has no counter to it except for blobbing.
So basically how OKW countered M3 or UC just fine since 2014 |
Those were indeed solid tactics back then, but they do not work any more. Even if the sandbags get built, the Dingo can simply drive up point blank and mow your pzpios down far quicker than they can it.
I used to think Panzerjaegers would also deal with Dingoes easily, but that's behind the 6 min timer or after teching up and clashing with your MG choice. Get a fast Pzjaeger and their inf/MG will walk over you.
250 is xp food for Dingoes at the moment, no exaggeration. The armour nerfs have made it an easy matchup. Don't get me started on the bike vs Dingo matchup. I've had easier times with a Kubel in COH2.
By the time you have spent 150MP on the Combat Half-Tracks and grabbed 250 autocannons @60 muni, they'll have AT boys easily and have been dominating you on the field with their own inf meanwhile. Perhaps on Gazala this will work, everywhere else...not so much. And even if you keep them at bay, the Humbers/Stuarts will come and hardcounter your 250s with ease....and any other LV you put out.
Personally I've only been able to make a steady creeping advance work, focused around a full combined arms build (Bike + Inf + MG + ISG + PaK), but this is more difficult than simply 2 x Dingoes + Inf + MG = Ez map control.
Inevitably, when this thing does get nerfed, a lot of UKF players are going to see their WRs crash through the floor, just like AT boys.
Back then the 250 also had paper armor against Dingos, they were never capable of 1v1'ing it. Before the Combat Halftrack upgrade I would always consider the 250 to be a CA/med dispenser against brits.
Was the Dingo dps or armor buffed or why would it suddenly roll over your infantry? |