Players should be able to enter games and take over the AI in team games.
Would love a re-connect feature but knowing that it will require a LOT of time and effort to implement, I wouldnt hold my breath on it, at least not until months or even years after CoH3 launched.
Stable and solid reconnect systems are pretty complex and the tech behind it doesnt show up out of thin air |
Thread: Leavers22 May 2022, 20:33 PM
Do you have any long term data on this topic? Is this out there?
Or is it more a feeling based on a wide experience.
It's just when you look at the focus on team-based modes & gameplay on almost every single bigger multiplayer game that came out in the last couple of years.
I didnt attempt to look up concrete data but I think it would be pretty easy to do so if one is interested in it |
Thread: Leavers21 May 2022, 16:49 PM
play 1v1
dude please, 1v1 tournaments are fun to watch but overall the 1v1 scene is dying since years.....and not just in CoH2. People wanna play in teams and with friends |
I dont think you can modify the campaign, at least I never heard of a way to do so |
4. It was much, much worse.
The May 2018 update did this:
And an even earlier patch nerfed the reload by a lot:
Basically, it fired 2.5x faster, gained accuracy at vet 2 and range at vet 3, while gaining more accuracy from bulletins. It was quite the thing. Other names for it included "OST Turbo Mortar".
5. Yes, the nerf though was making the Command Tank auras no longer affect teammates.
The April 2017 update did this:
Before you could have OKW and OST auras affecting a scoped-elefant, which was ridiculous.
6. Yes, I crossed it out because I was mistaken. Not sure what I was thinking of.
The mortar hell patches were so annoying. Back then their AoE damage was also big enough that they could oneshot wipe a fullhealth squad |
HI all,
I bought the game when it was new and am a solo player. However, I was turned off by the timer in many scenarios as I like to play a deliberate game and plan out my defense and build resources before attacking. I really just gave up trying to race the clock. Now that I have looked the game over is there a way to turn off the timer so that I can take my time to play a scenario in a campaign like I could in the original game?
Please elaborate more detailed what you want. Are you looking for a way to play the campaign without time limit? Or are you looking for a custom match against other players without time limit |
haha they would never again repeat such blunder in the future, right? ("we have new units", "our forces increase")
I just remembered, back then in 2013/14 Osttruppen had an extremely funny design.
120 manpower to produce, 10mp to reinforce, 0.5 (de-)capture rate so they took the map at a snails pace... and their rifles were meme pea-shooters even behind cover You could do crazy troll strats by getting 10 squads of them before 5 minutes have passed |
I can't find the original German one but here is the Soviet one.
The German one was arguably even more trash, lol. The soviet doc actually was able to be very useful in builds where you didn't go t2. Anyway the original German one was like this:
- 2cp trenches
- 2cp tank traps
- 5cp hulldown
- 8cp PaK43
- 12cp sector artillery |
wasp UC has been dead since. It did need a nerf but they butchered the wasp UC into the ground.
Nah not true, wasp UC still very strong & required on maps that are filled with powerful green cover spots |
Someone remembers the patch where they made all flame weapons totally OP?
- flame nades/molotovs and wasp UC with then 35 range killed a fullhealth squad in 3 seconds. 251 flamer and Crocodile in 1 second
- all handheld flamethrowers left "lava" on the ground like bigger flamethrowers still do. Penal and USF riflemen flamer spam was almost unbeatable
- soviet doctrinal flame barrage deleted whole screen in seconds |