I never said that there doesnt exist a stronger counter to this cheese. The problem is just that something like this even exists in CoH2
+ I just dont like this "Coach" behavior in video games. For example in every (top) CoH2 stream: If the streamer lost a match, there are like always some smartasses in Chat who say "Should have done this, should have done that"...
Sure! AFTER the match you are always smarter than during the match. Tell me something new pls And ofc I did mistakes that match, but as I said: Ingame, it's just an entirely different situation
Well considering early game you guys were so adamant on wasting your resources by sending your infantry to their cutoff and into a meatgrinder for manpower and then floated 400 fuel because of it and your first tank was a JT.
Wait what?? I hold his cutoff for a long time, this delayed their light tanks so much so that they didnt even build them if you may have noticed
I don't see wasting of resources changes your gameplay Kappa. In all seriousness to give advice though, Simcity players win when you allow them to setup multiple emplacements to protect each other. .
Your first tank being a JT at 15 command points relives so much pressure that you applied from holding that cutoff early. As for the zook blobs and comet spam, at most the brit player had 2 comets on the field at any one time. Earlier in the game the USF player had 2 REs and a vehicle crew running around with zooks, later in the game it was just 1 squad of REs..
I was constantly forced to spend mp due to their indirect fire, + our fuel income was low at some points.. p4, Puma etc would mean that JT or KT is impossible to bring out
Regardless though, my comment stated you should force the rifle (there was only 1 rifle squad equiped with m1919s) [.....] With only 1 USF infantry squad sending in a few fusilier squads with a sturm sweeper could ward off 3 zook squads or at best 1 zook squad easily.... the range As for the map is to narrow to dive comment, yes it was a tight map, but for 20 minutes of the game prior to comets showing up all that was guarding the right flank was a bofors. A single medium tank could either force a rotation or just defeat the emplacements placed in mid. If they rotate push the left flank. They had very few mobile units to work with.
Damn :/ sry I forgot that I also have maphack from replay observer mode, knowing exactly what Units of the opponent are on the field and where they are!
With only 1 USF infantry squad sending in a few fusilier squads with a sturm sweeper could ward off 3 zook squads or at best 1 zook squad easily. If you're that worried about 1 or 2 comets send in Panthers for the rush. Comets have a 53% chance to pen front armor of a panther at max range so they trade very well against comets.
Ok next time I will tell to my fusilers "What? You got a direct hit from a mortar shell and are almost dead? Np, continue the fight you lazzy bugger!"
Btw panther loses a 1:1 vs Comet most of the time, just FYI
- Brace is removed
- Instead, mortar pits get an ungarrison ability that releases the mortars from the mortar pit
- The mortars can continue to fire and operate outside the mortar pit, but with limited range and efficiency (at sub-soviet level)
- Each mortar pit mortar requires 1 mortar squad garrisoned to be able to operate
so you mean the actual emplacement is like a trench but for mortars only? Why not just do a comeback of mortars being able to get into trenches?
But I dont see why the mortar needs a range buff, if static. He is stationary yes, but also protected from easy enemy counter mortar wipes. Weapon range across 50-75% of the map just seems cancerous to me (like the current mortar emplacements or 120mm mortar)
Edit: The insane range of some mortars is one of the most important reasons why mortars are so fukin Overkill in this game.
If theres a heavy tank on the field such as a KT or JT (both of which you had) emplacements can be dealt with easily in a well coordinated push.
Just as a side tip, if you see someone priest spamming with that tactic, get a couple p4s or pumas and just dive them.
Ok now pls explain to me... What the HELL you wanna do with p4 or Puma vs zook blob and Comet spam???? Just waste your ressources and give free XP to opponent? (: As if it would be easy to dive around the enemy behind the lines on this small map.. lol
Uhm, everytime we pushed our heavy tanks, there were like 3-4 Priests firing on them. Even if you react immediately they lose ~50% health. The natural counter of Emplacements, the LeFh got rekt by the skillset of free recon (british CV) + 2 click precision strike (USF Infantry Company)
Imba vet 3 emplacement + brace + constant self repair (0 sec cooldown) even if the emplacement is in combat (!!!!) + def bonus from CV is not obscenely broken? Joke or..?
No you can't do anything about it.. you can't even do something against people who obviously use hacks in this game (though I didn't meet any hackers ingame the last months )
Yes such players are annoying and scummy as hell, BUT this is the risk of playing with randoms, you should know