Pretty sure it will be the CoH2 commander system again. Because
1.) only 12 doctrines in the entire game (3 per faction) like in CoH1 was causing very low diversity on meta and strategies
and
2.) with the CoH2 commander system it is possible to milk out more money from the customers since most of the commanders are paid extra content. And this is clearly the direction that SEGA as well as the majority of the modern gaming industry is aiming for sadly.
However, it's possible that we will see even more diversity if the commanders are designed like in the CoH1 Blitzkrieg mod, where each doctrine has around 20(!) abilities I believe, but where you can choose only 80% of the abilities due to limited amount of CPs (--> more decision making). It would be balanced if those 20 abilities would be small but useful upgrades to your strategy instead of broken call-ins and broken off-map strikes like we have in vanilla CoH1 and CoH2.
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: What are your ideas of coh 3 commander system?19 Mar 2018, 12:06 PM
In: Lobby |
Thread: Game Of March I think18 Mar 2018, 13:30 PM
gg In: Replays |
Thread: What's OP? What's UP?16 Mar 2018, 22:40 PM
About soviet snipers: I actually like the idea of a sniper not being designed as a "all or nothing" unit, but that can actually bleed you a lot manpower if you lose 1 of the 2 models. Soviet snipers are atm just slightly too durable and you can't countersnipe them easily. A possible fix would be: - increase their received accuracy penalty a little bit - if both models are within the range of the OST sniper, he will always focus the model with the sniper rifle. If the model with the sniper rifle gets killed, there is a 5 second delay until the scout holds the sniper rifle --> no more unfair insta counter snipes. In: COH2 Balance |
Thread: Super-slow PCs (pls fix this in CoH3)16 Mar 2018, 16:47 PM
I am pretty sure most of you encountered this already: Someone in the load screen is using a PC built in 1995, and needs 5-10 minutes to load the match. I am not even over-exaggerating here, I have seen people who need 10 minutes to load a match. This is what happens next in 80% of the cases, once the slow loader finished loading: everybody in the lobby gets kicked after 1 minute of freeze because the potato PC of that one guy was out of sync and could not "catch up" to the other players. Now it's a 50/50 chance which side will get the win and which one the loss. Once I lost a +47 team of 2 allies win streak in 2v2 vs a rank 1000 player cuz of this frustrating pudding The most important question is ofc how something like that is even possible in a multiplayer game. That all players get punished for bad equipment of another player. And how are these people even able to start the game without a windows/steam alert message that notifies them that their PC specs are too low? I am not expecting this to get fixed in CoH2, but please RELIC, I would appreciate if this issue would not show up in a potential CoH3. thx In: Lobby |
Thread: What's OP? What's UP?14 Mar 2018, 17:51 PM
Not gonna comment on the list cuz I dont play 1v1 and it's from a 1v1 standpoint, however I would like to add my 2 cents about 1 thing: I wish they would add panzerfaust to Panzergrens as long as they dont have the schreck upgrade researched. It would allow more skip t1 strats and I am REALLY tired of this hard t1 meta.... gren spam and broken turbo laser accuracy mortars every single match. I also dont see how it would be unfair or OP if panzergrens get faust. In: COH2 Balance |
Thread: wow rly good game11 Mar 2018, 16:09 PM
mean prideposter In: Replays |
Thread: Asshole teamte11 Mar 2018, 10:25 AM
Your recent replay uploads are just pure nonsense. Why would you play random mode just to cry whenever you get a teammate where you think he is not good?? You can upload replays to report other players for misbehaviour: cheating, exploiting bugs, teamkilling, harrassment in chat etc. But this is just a joke. You decided to play random mode, means you must or should know what you can expect: That not every teammate you get is a top 20 player who can carry you. And STG44 Obers are broken? Ever heard of .50cal HMGs to support your mainline inf? Or tanks? Or outnumbering the Obers instead of allowing them to take 1:1 engagements? In: Replays |
Thread: Starfish - Shadow grudge match8 Mar 2018, 00:48 AM
In: Replays |
Thread: Pershing Brothers II6 Mar 2018, 13:12 PM
Did he steal a pershing or did he abuse the commander loadout bug? In: Replays |
Thread: Welcome to Grand Championship Series 25 Mar 2018, 22:36 PM
On some level you are correct, however there are still glaring balance issues, old bugs have been replaced by new ones and soviets will still cheese their way to victory. I think there will be a small patch very soon. If it fixes the current pudding squad AI and reverts the skillplane buffs, it's already a lot better; almost perfect. (imo) In: News |
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Latest replays uploaded by aerafield
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VS╬OKH╬ KK'n'D ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakNigsTongueMyAnus4$ Monkey_on_the_car [NS] aerafieldOKH vs randoms :Dby: aerafield map: Unknown4-1,101
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VS[NS] aerafield [NS] Seoul PaPaSmurf Bear Grylls╬OKH╬ KK'n'D ╬OKH╬ Mari0o ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakVS. OKH Clanby: aerafield map: Lorch Assault1-1,097
53425534245342353041527585261752343517055152351283
Livestreams
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