Pretty sure it will be the CoH2 commander system again. Because
1.) only 12 doctrines in the entire game (3 per faction) like in CoH1 was causing very low diversity on meta and strategies
and
2.) with the CoH2 commander system it is possible to milk out more money from the customers since most of the commanders are paid extra content. And this is clearly the direction that SEGA as well as the majority of the modern gaming industry is aiming for sadly.
However, it's possible that we will see even more diversity if the commanders are designed like in the CoH1 Blitzkrieg mod, where each doctrine has around 20(!) abilities I believe, but where you can choose only 80% of the abilities due to limited amount of CPs (--> more decision making). It would be balanced if those 20 abilities would be small but useful upgrades to your strategy instead of broken call-ins and broken off-map strikes like we have in vanilla CoH1 and CoH2.
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
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